JustinLevy
- 882
- 1
Since you are using the same time, length, and simultaneity definitions from the original frame it sounds like you are looking for the coordinate system defined by a galilean transformation from the original frame.kev said:What kind of coordinate system is this?
Imagine a rocket is moving with constant velocity, across the field of vision of an observer. The observer films the rocket but rather than keeping the camera stationary he pans with the rocket so that when the film is played back the rocket appears to be stationary.
In the playback, the "stationary" rocket is length contracted. Light signals going from the back of the rocket to the front take longer than the reflected signal takes to return giving an apparent anisotropic speed of light in the playback. (Light signals going from the back of the rocket to the front take longer than light signals going in the opposite direction in the played back movie.). The time taken for the light signal to travel from the back of the rocket to front and back again is 2L/c seconds according to an observer onboard the rocket and (2L/c)y seconds as seen on the "movie" due to time dilation. The two way speed of light inside the rocket as seen on the in the played back film is c/y^2.
Assume that the film is processed by a computer to correct for light travel times from the rocket to the camera to remove visual artifacts such as Terrell rotation. It might even be better to imagine a network of automated clocks and cameras that record events of the rocket moving relative to the network, and presents the measurements in real time to the observer in a form a computer graphic that keeps the rocket centered on the screen.
Is there a formal coordinate system that corresponds to the one I have just described?
x' = x - vt
t' = t
This gives a round trip average speed of light as:
\Delta t' = \frac{L}{c-v}+\frac{L}{c+v} = \frac{2L}{c(1-v^2/c^2)}
So, as you said, the two way average speed of light is c/y^2 for this coordinate system.