Depicting Vectors as Path-Dependent Rays

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The discussion highlights the challenges of representing vectors as straight rays, particularly in the context of uniform circular motion. It emphasizes that the arc traced during this motion leads to a misunderstanding of the velocity vector, as illustrated by a faulty diagram on a Wikipedia page. The correct representation involves acknowledging the chord within the areal sector, which is essential for accurate vector depiction. The conversation suggests that vectors should be viewed as path-dependent, reflecting their nature in space and time. The complexity of these concepts can be overwhelming for those delving into the mathematics and physics involved.
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This is a physics and math problem
The representation of a vector as a straight ray is problematic
Imagine an arc of a circle formed as a result of uniform circular motion.In time Δt, it traces out an arc of length vΔθ such that vΔθ/Δt =vω is the acceleration. v=rω comes from the fact that dx/dt=rdθ/dt and all higher derivatives are derived in exactly the same way with an ω in every next der.
The problem in depicting the velocity vector as a straight ray is clearly depicted in the faulty diagram of this wiki page
http://en.wikipedia.org/wiki/Areal_velocity"
The diagram is clearly wrong for the fact that it does not include the chord within the areal sector and the only solution to this is using the velocity, and in general, all vectors as path dependant (in space or space-time)
 
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hell! That's why the deltas are infinitesimal!
Thinking too much is taking a toll
 
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