Saw said:
But anyhow I am not familiar with the differentiation between the three conventions. Can you elaborate? Does any of them differ from what I understand by the standard convention, i.e. "simultaneity is what is measured by clocks synched through the Einstein-Poincaré convention"?
They're all based on this convention, and all give the same standard result for inertial frames. They differ in how they deal with a non-inertial observer. Note that in SR, Einstein (so far as I know) never introduced any idea of non-inertial frames. He readily dealt with non-inertial motion in some chosen inertial frame (and that is the only sane thing to do in SR IMO). However, as a stepping stone to GR and to answer philosophy questions like 'distant simultaneity' for non-inertial motion (philosophy because you can't observe distant simultaneity - that is, without something like teleportation), you can invent many ways of constructing non-inertial coordinates. In fact the three simultaneity conventions I described are all parameter points in general parametric schemes for analyzing simultaneity conventions.
I will describe the three schemes in relation to the simple case of inertial motion away from some 'home world line', followed by instant turnaround back. I will focus on the mathematical instant after turnaround: your direction of motion has changed, but zero seconds have elapsed since turnaround, zero distance covered, and zero time since the instant before turnaround. Both speeds relative to the (inertial) home world line are identical.
First, note that an inertial frame for your away motion centered on the turnaround, there is some event e1 on the home world line that you consider simultaneous. For the inertial frame centered on the turnaround for your return motion, there is some event e2 considered simultaneous. e2 is later than e1 on the home world line.
1) The instant comoving convention: you say the turnaround instantly changed home event you consider simultaneous from e1 to e2. This convention can be generalized to Fermi-Normal coordinates in GR.
2) The radar convention: You must know your future motion to determine simultaneity for your current moment. You determine simultaneity for the turnaround based on a signal sent in your past that reaches the home world line, then reflects back to your future world line, such that the turnaround is the midpoint in proper time along your world line between the sending event and the (future) receiving event. Note that this convention starts smoothly differing from (1) before the turnaround. At the turnaround (for the simple case I have described), home world line event simultaneous to the moment after turnaround is mid way between e1 and e2. This convention generalizes to radar coordinates in GR.
3) The third convention says the turnaround has no effect on your simultaneity until you begin to travel some way in the new direction. In particular, you use the inertial frame corresponding to an inertial path from your trip starting point (you must make some choice for this) to your current position. Your simultaneity effectively reflects your total divergence from inertial motion. For my symmetric turnaround scenario, the moment after turnaround, the simultaneous event remains e1. (I've never seen anyone build a GR coordinate system on this basis, but it could be done, with some uniqueness issues if you try to make the coordinate patch too large in strongly curved regions).
The total parameter space for such conventions applied at turnaround runs from an event before e1 (the 'first' event beyond your past light cone on the home world line), to an event past e2 (the 'last' event before your future light cone on the home world line). Note, the instant turnaround has no effect whatsoever on your past and future light cones at that moment.
So, for teleportation, (1) says you would teleport to e2 after turnaround, (2) says midway between e1 and e2, while (3) says you would teleport to e1. Note that (1) says only your current 4-velocity determines where you teleport to. (2) says both your past and future (if you hadn't teleported) affect where you end up. (3) says your past but not your future influences where you end up. (3) is also dependent on an arbitrary choice - your world line starting point.