Drawing Circles: Algorithm Tips & Notes

AI Thread Summary
Algorithms for drawing circles in computer graphics include Bresenham's circle algorithm, which is efficient for rasterizing circles on a pixel grid. This algorithm uses integer arithmetic to determine which pixels should be illuminated to form a circle, minimizing floating-point calculations and improving performance. Another common method is the midpoint circle algorithm, which also focuses on symmetry and incremental calculations to achieve smooth curves. Resources such as gamedev.net provide additional insights and examples for implementing these algorithms effectively.
Adam
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I don't have a computer graphics textbook, but I need to figure out the algorithms for drawing circles. Bresenham, and I think another one. Anyone got some notes or tips about this stuff?
 
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http://www.gamedev.net/reference/articles/article767.asp
 
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