Fake Gun Used to Steal Man?s Virtual Currency

  • Thread starter Thread starter Greg Bernhardt
  • Start date Start date
  • Tags Tags
    Gun Virtual
AI Thread Summary
A recent incident at Fordham University involved a currency exchange where two men attempted to trade $3,300 for 4.7 billion RuneScape coins. The seller became suspicious and wanted to back out, leading to a tense situation with the alleged buyer. This exchange highlights the broader issue of gold farming, a practice where players earn in-game currency to sell for real money, often exploiting economic disparities. Gold farming is particularly prevalent in developing countries, where individuals may work full-time to generate in-game wealth for affluent players in developed nations. Despite being banned by most game operators, the gold farming market was valued at approximately $3 billion in 2009. Concerns have been raised about the exploitative nature of this practice, including reports of sweatshops where individuals, often children, are forced to play games for minimal pay to meet the demands of wealthy gamers.
Messages
19,773
Reaction score
10,726
Two men recently met in the Fordham University library for a simple currency exchange: $3,300 for 4.7 billion RuneScape coins. *When the deal looked shady, the seller of the coins wanted to back out. *That’s when the alleged buyer pulled … Continue reading →http://stats.wordpress.com/b.gif?host=virtualnavigator.wordpress.com&blog=11498882&post=1002&subd=virtualnavigator&ref=&feed=1

Read More...
 
Physics news on Phys.org
I don't play any of the online games nor any other games but that is a really interesting read. I wonder how these online worlds will evolve.
 
Looks like I found a use for my old desktop - do you think a virtual criminal could escape from my Windows 2000 dial up fortress?
 
Wow!
 
Ever heard of gold farming?
Gold farming is playing a massively multiplayer online game to acquire in-game currency that other players purchase in exchange for real-world money. People in China and in other developing nations have held full-time employment as gold farmers.

While most game operators expressly ban the practice of selling in-game currency for real-world cash, gold farming is lucrative because it takes advantage of economic inequality and the fact that much time is needed to earn in-game currency. Rich, developed country players, wishing to save many hours of playing time, may be willing to pay substantial sums to the developing country gold farmers.

In 2009 the global market for gold farming was valued at around $3 billion annually
There are a lot of worrying accounts of sweat shops in the third world full of poor kids who are made to play games all day long for minimal money just so crooks can sell this stuff to bored rich first world gamers.
 
Last edited:
Similar to the 2024 thread, here I start the 2025 thread. As always it is getting increasingly difficult to predict, so I will make a list based on other article predictions. You can also leave your prediction here. Here are the predictions of 2024 that did not make it: Peter Shor, David Deutsch and all the rest of the quantum computing community (various sources) Pablo Jarrillo Herrero, Allan McDonald and Rafi Bistritzer for magic angle in twisted graphene (various sources) Christoph...
Thread 'My experience as a hostage'
I believe it was the summer of 2001 that I made a trip to Peru for my work. I was a private contractor doing automation engineering and programming for various companies, including Frito Lay. Frito had purchased a snack food plant near Lima, Peru, and sent me down to oversee the upgrades to the systems and the startup. Peru was still suffering the ills of a recent civil war and I knew it was dicey, but the money was too good to pass up. It was a long trip to Lima; about 14 hours of airtime...
Back
Top