Find a unit vector (a) parallel to and (b) normal to the graph....

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Homework Help Overview

The discussion revolves around finding a unit vector that is both parallel and normal to the graph of the function f(x) = -x^2 + 5 at the point (1, 4). Participants explore the concepts of tangent and normal vectors in the context of calculus and vector mathematics.

Discussion Character

  • Exploratory, Conceptual clarification, Mathematical reasoning

Approaches and Questions Raised

  • Participants discuss the process of finding the slope of the tangent line using differentiation and how to derive the corresponding tangent vector. There is also exploration of how to convert this tangent vector into a unit vector and the method for determining the normal vector by rotating the tangent vector.

Discussion Status

The discussion is active, with participants sharing their attempts and reasoning. Some guidance has been offered regarding the mathematical processes involved, particularly in relation to finding the normal vector. There is an ongoing exploration of the correct method for rotating the tangent vector to find the normal.

Contextual Notes

Participants express uncertainty about visualizing the problem and the steps involved in deriving the vectors. There is a mention of potential confusion regarding the signs and components of the vectors, particularly in relation to their orientation in the coordinate system.

NBAJam100
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Homework Statement


Find a unit vector (a) parallel to and (b) normal to the graph of f(x) at the given point.

F(x)= -x^2 + 5
Point= (1,4)

Homework Equations



no equations really.

The Attempt at a Solution



Im not exactly sure what find a unit vector to the parallel and to the normal even means. I sketched the graph and plotted the points but I am not sure where to go from there. I know a unit vector is of length one. If i draw a unit vector off of a parabola, in the normal (assuming the normal is straight out perpendicular of the parabola). I would get a triangle (45,45,90) and sqrt(2)/2 sides and a 1 hypot. I am not really sure where to go from there...
 
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You know how to find the slope of a tangent using differentiation, right? Then if i and j are the x and y unit vectors, a tangent vector is a vector a*i+b*j that has the same slope. So find one. Now make it unit. Then rotate it 90 degrees to find the normal.
 
Dick said:
You know how to find the slope of a tangent using differentiation, right? Then if i and j are the x and y unit vectors, a tangent vector is a vector a*i+b*j that has the same slope. So find one. Now make it unit. Then rotate it 90 degrees to find the normal.


To find the slope of the tangent i would just take the derivative and plug in the value of x where the point is correct? I would then just use that slope to find the x and y components of the tangent? I could be totally wrong here. sorry, i am just having trouble visualizing this problem
 
NBAJam100 said:
To find the slope of the tangent i would just take the derivative and plug in the value of x where the point is correct? I would then just use that slope to find the x and y components of the tangent? I could be totally wrong here. sorry, i am just having trouble visualizing this problem

Yes. Try it out. Don't just worry about it.
 
Dick said:
Yes. Try it out. Don't just worry about it.


Ok, so the first step is to take the deriv. of -x^2+5, which is -2x. At the point (1,4) the slope is -2. So that means the norm is sqrt(5). So plotting the point from that point would be... P= (1,4) and Q= (2,2). When i put it into vector component form i get PQ= <1,-2>. To turn it into a unit vector i divide the vector by the norm, which is sqrt(5). So <1,-2>/sqrt(5). Which gives <1/sqrt(5), -2/sqrt(5)> for the final vector at the origin.
 
NBAJam100 said:
Ok, so the first step is to take the deriv. of -x^2+5, which is -2x. At the point (1,4) the slope is -2. So that means the norm is sqrt(5). So plotting the point from that point would be... P= (1,4) and Q= (2,2). When i put it into vector component form i get PQ= <1,-2>. To turn it into a unit vector i divide the vector by the norm, which is sqrt(5). So <1,-2>/sqrt(5). Which gives <1/sqrt(5), -2/sqrt(5)> for the final vector at the origin.

Perfect. What about the normal?
 
Dick said:
Perfect. What about the normal?


It would be the same except the V2 would turn from negative to positive because it is rotated above the x axis... So the normal would = <1/sqrt(5), 2/sqrt(5)> correct?
 
NBAJam100 said:
It would be the same except the V2 would turn from negative to positive because it is rotated above the x axis... So the normal would = <1/sqrt(5), 2/sqrt(5)> correct?

Nope. To rotate 90 degrees you interchange x and y and then make one of them negative. Draw a picture.
 
Dick said:
Nope. To rotate 90 degrees you interchange x and y and then make one of them negative. Draw a picture.


Alright, i went back and found where i went wrong. So it would just switch the two values and change the sign of one... So <2/sqrt(5), 1/sqrt(5). I am not 100% sure where you got the negative from because both the x and y components of the vector are in quadrant one.
 
  • #10
The point of "switch the two values and change the sign of one" is because two vectors are perpendicular if and only if their dot product is 0. If we start with <a, b>, "switch the two values and change the sign of one" we get either <-b, a> or <b, -a>. It doesn't matter which because <a, b>.<-b, a>= -ab+ ab= 0 and <a, b>.<b, -a>= ab- ab= 0.
 
  • #11
HallsofIvy said:
The point of "switch the two values and change the sign of one" is because two vectors are perpendicular if and only if their dot product is 0. If we start with <a, b>, "switch the two values and change the sign of one" we get either <-b, a> or <b, -a>. It doesn't matter which because <a, b>.<-b, a>= -ab+ ab= 0 and <a, b>.<b, -a>= ab- ab= 0.


OHHH! Wow, i totally forgot about that, thanks a bunch for all of the help ivy and dick!
 
  • #12
Finding perpendiculars in 3 dimensions is a lot more complicated! At a point on a line there is a whole plane of perpendicular vectors.
 
  • #13
HallsofIvy said:
Finding perpendiculars in 3 dimensions is a lot more complicated! At a point on a line there is a whole plane of perpendicular vectors.

Ahh, sounds fun! Maybe one day you'll be guiding me through a problem involving 3-d perpendiculars! haha!
 

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