Find Trajectory from A to B: Approaches & Solutions

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Discussion Overview

The discussion revolves around finding the shortest trajectory for a spacecraft moving from point A to body B, considering various factors such as angular velocity, radius, and potential gravitational influences from body C. The context includes theoretical approaches and practical applications, specifically in the realm of video game design.

Discussion Character

  • Exploratory
  • Technical explanation
  • Mathematical reasoning

Main Points Raised

  • One participant presents the problem of determining the shortest trajectory from point A to body B, neglecting gravitational effects initially.
  • Another participant describes a simplified approach to the problem, using angular relationships and time calculations to express the trajectory in terms of angular displacement.
  • There is a challenge in expressing the distance s in terms of the angle φ, leading to a complex equation involving cosine functions.
  • Further considerations are introduced regarding the influence of body C's gravity, suggesting that it may alter the trajectory and introduce multiple possible paths for the spacecraft.
  • The optimal trajectory may depend on the relative speeds of body B and the spacecraft, indicating a need for further exploration of these dynamics.

Areas of Agreement / Disagreement

Participants have not reached a consensus on the best approach to solve the problem, and multiple competing views regarding the influence of gravitational forces and trajectory optimization remain evident.

Contextual Notes

The discussion includes unresolved mathematical steps, particularly in expressing the trajectory in terms of angular displacement and distance. The influence of gravitational forces from body C is also noted as a significant factor that has not been fully explored.

Who May Find This Useful

This discussion may be of interest to individuals involved in game design, physics simulations, or those exploring trajectory optimization in a theoretical context.

VladZH
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Hello

Given:
Point A
Body B with angular velocity ω
C body with radius r
Spacecraft with constant velocity v.

We neglect the gravity of the bodies B, C

The problem:
Find the shortest trajectory for spacecraft from A to B

What approaches might be here?

How might the solution be changed if we consider the gravity of C and v would be initial velocity?
 

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Thread reopened. @VladZH -- is this problem for schoolwork? Can you show us your ideas for approaches to use on this type of problem?
 
This is problem for my video game

I tried to solve a simpler problem when we don't have the body C.

Let P(r, φ) is a point on the circle. Let s between A and P. Hence, the time for spacecraft from A to B equals Δt=s/v
The time for body B to get P is Δt=Δφ/ω. We get d/v=Δφ/ω where φ=sω/v
Now we can find φ=φB + Δφ and direct the spacecraft towards P by a straight line.

But the problem here is to express s in terms of φ. If we substitute s by this formula we get φ with cosine and φ without cosine on different sides of equation
s = √rs2+rB2-2rsrBcos(φs-φ)
And I have no idea how to solve it

Then if we consider body C I thought about kind of force that pushes the spacecraft out of straight line trajectory. Moreover there are two possible trajectories near opposite sides of body C. The optimal one depends on speeds of body B and speed of the spacecraft

Thank you
 

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