If you have a 3d vector, how do you find out the perpendicular vector to this (the normal plane and stuff)? I know that the scalar product has to be 0, but surely that leaves hundreds of ones that would do that, as 2 of the 3 numbers can be chosen and the last one changes the value to 0.(adsbygoogle = window.adsbygoogle || []).push({});

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# Finding vector perpendicular to plane

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