Force Resultants: Comparing Rules

AI Thread Summary
The discussion clarifies the difference between two rules for calculating the resultant of two forces. The first rule, R^2 = F1^2 + F2^2 - 2F1F2COS(θ), is derived from the law of cosines and involves the angle between the forces. The second rule refers to the parallelogram method, which visually represents vector addition by constructing a parallelogram with the two vectors. Both methods are valid, but they apply different contexts in vector addition. Understanding the correct angle and application is crucial for accurate calculations.
Bassel AbdulSabour
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I just want to know the difference between those rules:

1. R^2 = F1^2 * F2^2 + 2*F1*F2*COS(the angle between F1 and F2)

2. The second is about the parallelogram rule, it says that the two vectors are added and their summation is the magnitude of the resultant.

Which one is correct?
 
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Bassel AbdulSabour said:
I just want to know the difference between those rules:

1. R^2 = F1^2 * F2^2 + 2*F1*F2*COS(the angle between F1 and F2)

2. The second is about the parallelogram rule, it says that the two vectors are added and their summation is the magnitude of the resultant.

Which one is correct?
If I correctly understand you, both are correct. You seem to have the sign wrong in the equation. ##R^2=F_1^2+F_2^2-2F_1F_2\cos(\theta)##
 
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tnich said:
If I correctly understand you, both are correct. You seen to have the sign wrong in the equation. ##R^2=F_1^2+F_2^2-2F_1F_2\cos(\theta)##
Here is a diagram showing my understanding of the problem.
upload_2018-9-14_10-44-25.png
 

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tnich said:
Here is a diagram showing my understanding of the problem.
View attachment 230677
That would typically not be ”the angle between the forces”. The angle between two forces in the same direction would typically be zero, whereas your convention would be pi.
 
Orodruin said:
That would typically not be ”the angle between the forces”. The angle between two forces in the same direction would typically be zero, whereas your convention would be pi.
I agree. I am trying to interpret what the OP has written.
 
Rule 1 is the dot-product [law of cosines] (which is a metrical statement).
Note that the angle-between-the-vectors (tails together, as in the parallelogram method of addition) is not the interior angle in the triangle (in the tail-to-tip method of addition).

The parallelogram rule for adding vectors is true, independent of the metric.
That tells you how to add two vectors... with the tails together, construct a parallelogram, and draw from the common tail to the opposite corner.
That's the resultant vector.
Getting the magnitude of the vector-sum is a different step [see rule 1].
 
tnich said:
Here is a diagram showing my understanding of the problem.
View attachment 230677
That's the old "Cos Rule" which we all did at school. Using the Supplementary Angle (as with vectors, you just get a change of sign.
Cos(x) = -Cos(π-x)
:smile:
 
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