The equations you refer to are, I take it, for constant acceleration.
For a start, put x0 = 0. You can always add it back in if you need it.
First approach
One basic equation is: x = (1/2)(u + v)/t [u = initial vel, v = final vel]
This embodies displacement = mean velocity \times time.
The other basic one is v = u + at
This is a re-arrangement of the definition of acceleration a (if acceleration constant).
There are 5 equations in all. Each involves 4 of the 5 variables: v, u, x, t, a.
The other 3 equation are found by eliminating u, v, t in turn. If you've done it once or twice it should be quick and easy.
Second approach
Use a linear velocity-time graph running between (0, u) and (t, v). The slope (gradient) gives the acceleration, the area under the graph gives the displacement. This area is a rectangle plus a triangle. Hence the first two equations as mentioned above. Re-express the triangle area using a, and the other 3 equations will emerge.
If you use the equations often enough, you'll remember them! I do, and my memory is pretty terrible...
Note
4 of these equations relate vector quantities (or, to be fussy, components of vector quantities). The fifth equation, v2 = u2 + 2as, is different. It relates scalars (dot products). Not that you'd want to raise this with students meeting the equations for the first time!