How can I find Horizontal and Vertical velocity, given distance and time?

AI Thread Summary
To find the horizontal and vertical velocities of a projectile given a distance of 5 meters and a total time of 1 second, the horizontal velocity (Vx) is calculated as 5 m/s. The vertical velocity (Vy) requires determining the initial velocity, which is found using the equation Δy = vinitialΔt + (1/2)a(Δt)², where acceleration (a) is -9.81 m/s² due to gravity. At the catch point, the initial vertical velocity is calculated to be 4.905 m/s, indicating the velocity at the end of the projectile's flight. The discussion also touches on the concept of constant acceleration and clarifies that projectile motion maintains the same acceleration regardless of distance. Understanding these principles is essential for solving projectile motion problems effectively.
kayte
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Homework Statement


I need to find the horizontal vectors and vertical vectors at launch, maximum height and at final catch of a projectile. I know that the distance between point A and point B is 5 and the total time is 1.

Homework Equations


How can I also find the maximum height and the acceleration?

The Attempt at a Solution


Vx (would this be horizontal vector?) = d/t = 5 m/1 s = 5 m/s
Vy (would this be vertical vector?) = Vinitial + aΔt = (and i got stuck here because I'm not sure what v initial is equal to.)
 
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welcome to pf!

hi kayte! welcome to pf! :smile:

(try using the X2 button just above the Reply box :wink:)
kayte said:
Vx (would this be horizontal vector?) = d/t = 5 m/1 s = 5 m/s

yup! :smile:
Vy (would this be vertical vector?) = Vinitial + aΔt = (and i got stuck here because I'm not sure what v initial is equal to.)

you don't need vinitial, that's what you're trying to find! :wink:

you have a and t and (y - yinitial) = 0, and you want vinitial

so choose one of the standard constant acceleration equations that uses a t y and v …

show us what you get :smile:
 
okay... so i chose to use the equation Δy=vinitialΔt+(1/2)a(Δt)2

knowing the given:
Δt=1 s
a=0 m/s2 (because it's constant)

i substitute:
Δy=vinitialΔt+(1/2)a(Δt)2
∆y=vinitial(1)+(1/2)(0)(1)2
∆y=vinitial+0
∆y=vinitial

and I'm stuck here... :frown: would i need to know max height of the path to find ∆y?
 
hi kayte! :smile:

(just got up :zzz:)

you're confused between v constant and a constant …

a is -g :wink:

(and if A and B are at the same height, then t = 1 isn't at y = maximum, is it?)
 
oh O:

so...
Δt=.5 s (because the max height is in the middle)
a=-9.81 m/s2

Δy=vinitialΔt+(1/2)a(Δt)2
∆y=vinitial(.5)+(1/2)(-9.81)(.5)2
∆y=(.5)vinitial+1.22625
 
hmm … 2 variables, only 1 equation :frown:

try using ∆t = 1, ∆y = 0 o:)
 
alrighty, so...

Δy=vinitialΔt+(1/2)a(Δt)2
0=vinitial(1)+(1/2)(-9.81)(1)2
0=vinitial-4.905
4.905=vinitial

this will be the vectors at catch point because time is 1 and height is 0?
 
kayte said:
alrighty, so...

Δy=vinitialΔt+(1/2)a(Δt)2
0=vinitial(1)+(1/2)(-9.81)(1)2
0=vinitial-4.905
4.905=vinitial

looks ok :smile:

now you can find ∆y for t = 1/2 ! :wink:
this will be the vectors at catch point …

i don't understand :confused:
 
ohh, like why did you tell me to use y=0? is that like the start/end of the path of the projectile?
 
  • #10
because you know both y and t at that point …

you didn't know both y and t at the top point :wink:
 
  • #11
hmm... oh! i see

haha :wink:

one more question. what does the phrase "acceleration at end" mean and how can i find it?
 
  • #12
kayte said:
one more question. what does the phrase "acceleration at end" mean and how can i find it?

where does it come from? :confused:

(it's not in the question, and every projectile has the same acceleration anyway)
 
  • #13
it's a sub question dealing with trends as distance increases
 
  • #14
are we still talking about projectiles?

can you give a quote? :confused:
 
  • #15
yes we are

"As distance increases, what trend(s) do you see in the values for 'acceleration at end'?"
 
  • #16
the acceleration is constant :confused:
 
  • #17
alrighty. thank you so much for your help! :biggrin:
 
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