How Do I Solve Laser Reflection Using Vectors?

AI Thread Summary
The discussion focuses on solving a laser reflection problem using vectors, specifically the equation -v* = 2 proj v onto n - v, where v* is the reflected vector. Participants express confusion about applying the equation and understanding the components involved, such as the normal vector n and the projection of v onto n. There are questions about the context of the problem, whether it's related to optics or geometry, and how to calculate the trajectory of the laser ray. Clarifications are sought on the meaning of terms and the steps needed to arrive at the solution. Overall, the conversation highlights a need for clearer explanations and examples to aid understanding of vector reflections.
sakkid95
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Question link: http://gyazo.com/4d52ab2521e5b222241718ea1b7ccb08.png
I have to solve this using vectors, not geometry

My professor said the equation that's required is -v* = 2 proj v onto n - v
and v* is reflected vector, so I don't really understand how to do this


First off I don't understand how to use the equation itself, our teacher hasn't done any examples, he just showed us how he derived the equation

My attempt
I found proj of v onto n for the first line was (0, x+a) x is first x value for mirror but I'm not really sure how I'm supposed to subtract the vector, and then I also don't understand how we're supposed to find cotangent in our solution.

If anyone could help explain what I'm supposed to do, I'd be very grateful, thanks.
 
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hi sakkid95! :smile:
sakkid95 said:
I have to solve this using vectors, not geometry

i think he's expecting you to find the magnitude of 3[v - (v.n)n] by squaring it :wink:
 
Somewhat surprised no one came to your rescue ? Maybe you make it a little difficult to help you. You have seen the template, because your post does follow it somewhat.
I'll take the link as problem statement and will even venture to assume the coordinate system is such that the origin is at the source, x+ is to the right and y+ is upwards. Correct me if I am wrong.
So half the work is done when I see that the detector is sitting at y=a. For all t as far as I can see, but then: I have no idea what t is doing in this exercise!

I do wonder how you can let a ##\cot \theta## roll out of a vectors-only treatment, but we might get to that later on.

For 2. relevant equations -v* = 2 proj v onto n - v might do the trick, but I have to admit my english isn't up to translating that into either words or something mathematical that I can work out. Who is n ? Who is v ? Prof showed how he derived the equation. Did you understand what he meant? Can you rephrase or draw what you picked up from this showing ?

Now for

The Attempt at a Solution

, you adopt the same funny language as your teacher uses. Could you explain to me what it means and what it is intended to mean ? Because now I simply see a repetition of the given that the distance between the mirrors is a. This is because for x = 0 (as I daringly assmed) (0,x+a) is at the point (0,a).

Furthermore, from the context I can't deduce if this is an exercise in simple optics or a first step towards special relativity, or perhaps an introduction of vectors in a geometry course. Could you enlighten us ? My step 1 would be: calculate x at the point where the ray hits M1. Have you done that? What came out ?

(My long quick reply crossed Tim's)
 
OK, I have consulted a projontologist and he drew a few arrows on the blackboard (to do so he had to erase a few equations that looked like failures: [strike]E=ma2[/strike] [strike]E=mb2[/strike] ;-)

v is the first trajectory of your ray, from S to M1.
n is parallel to the normal to M1.
p is the newly learned projonton.
(Dashed line is v-p and its length is part of our x anwer!)
2p is twice p.
-v is just that: take v and put a - in front of each component (can only do that in a cartesian coordinate system!)
2p-v is start at the end of 2p and move by -v
Teacher has shown you end up at -v*
do the minus thing and voila v* !
Of course you want it to originate from the end of v, but that can be done easily: just shift it where you want it -- without changing size nor orientation.

Recognize any of this ? If not, ask or read up on it!
Now we are back to the question how you can let a cotθ roll out of a vectors-only treatment.
We know where θ is and we see something with x and a and θ. Is it OK to use that ?

The number 3 comes from reflecting twice. You can bring that in very easily by drawing the image S' of Source as M2 sees it reflected in M1 and then drawing the image S'' of S' as detector sees it reflected in M2. We still know where θ is and now we see something with x and 3a and θ.
I don't know how to include a picture in a spoiler and I'm pretty busy tomorrow, so you'll have to take a rain check for that.
 

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