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Dead RAM
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There are many things that confuse me, my wife, my job, but at the moment, mostly a photon.
I am a photon, t=0, since v=c. Ok, but t=0 is accurate to infinity to the power of infinity, for a photon. it doesn't even aproche infinity, it starts there.
To be causal, in any other inertial frame (and for simplicity, let's say all frames are inertial in this thought expiriment) t= time for photon to get to some destination for that destinations observer (or electron, maybe). In other words, the light cone of the photon.
=== edit for clarity ===
inertial frame, as i understand it, is a non-accelerating frame
=== end edit ===
So that kind of explains wave particle duality of photons, the photon experiances being everywhere it could be, until it interacts with something (decay, electron, etc...)
*BUT* if t=0, how in the physics does it manage to do anything? are photons the same sort of thing as shadows (for instance, cast by a planet, onto a moon, traveling at ftl speed)? if not, should they be subject to a slowdown, even of less then a plank length, to allow their clocks to tick, for some interaction?
If t=0, and v=c, isn't your experience equal to being the aether, or maybe the vacuum energy? and isn't any observer going to at best notice an increase or decrease (depending on the math) in vacuum energe, over time - as more and more photons (gravitrons, etc...) become the aether across their light cone.
Shouldn't c be some "perfect speed", and the actual speed of light in a perfect vacuum be something slightly smaller?
Maybe it's because they interact in space, while t=0, but in that case, shouldn't light always interact with the first potential suitor?
Anywho, my first post here, many internet searches deep, minimal university experience in the field, but please include both formulas and plain explinations or examples... no need to turn on spell check thoguh :P Appologies :)
Also, not interested in 'you can't go luminal' replies, we are talking zero rest mass here, and my confution comes from zero ~time~ to interact, or be causal. For both photons, and wife XD
I am a photon, t=0, since v=c. Ok, but t=0 is accurate to infinity to the power of infinity, for a photon. it doesn't even aproche infinity, it starts there.
To be causal, in any other inertial frame (and for simplicity, let's say all frames are inertial in this thought expiriment) t= time for photon to get to some destination for that destinations observer (or electron, maybe). In other words, the light cone of the photon.
=== edit for clarity ===
inertial frame, as i understand it, is a non-accelerating frame
=== end edit ===
So that kind of explains wave particle duality of photons, the photon experiances being everywhere it could be, until it interacts with something (decay, electron, etc...)
*BUT* if t=0, how in the physics does it manage to do anything? are photons the same sort of thing as shadows (for instance, cast by a planet, onto a moon, traveling at ftl speed)? if not, should they be subject to a slowdown, even of less then a plank length, to allow their clocks to tick, for some interaction?
If t=0, and v=c, isn't your experience equal to being the aether, or maybe the vacuum energy? and isn't any observer going to at best notice an increase or decrease (depending on the math) in vacuum energe, over time - as more and more photons (gravitrons, etc...) become the aether across their light cone.
Shouldn't c be some "perfect speed", and the actual speed of light in a perfect vacuum be something slightly smaller?
Maybe it's because they interact in space, while t=0, but in that case, shouldn't light always interact with the first potential suitor?
Anywho, my first post here, many internet searches deep, minimal university experience in the field, but please include both formulas and plain explinations or examples... no need to turn on spell check thoguh :P Appologies :)
Also, not interested in 'you can't go luminal' replies, we are talking zero rest mass here, and my confution comes from zero ~time~ to interact, or be causal. For both photons, and wife XD
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