How Does Spinning a Ship in Space Create Artificial Gravity?

In summary, the conversation discusses the concept of creating artificial gravity by spinning a ship in space. It is proposed that a physical connection is required for this to work, and that friction from the rotating ship would cause objects to accelerate towards the side of the ship. The illusion of falling in a straight line towards the outer wall is created due to the Coriolis effect. The conversation also touches on the idea of starting with an initial outward motion in order to maintain this artificial gravity, and the potential effects of air friction.
  • #1
Over My Head
15
0
I hope this is the right place for this question.

How would spinning a ship in space create artificial gravity?

I've long wondered if it actually would, or if you'd just have people floating in a spinning ship. I did a minimum of searching and found that there have been actual proposals involving the principle, so I guess in theory it would work. I just can't wrap my head around why, lacking some physical connection to an object, making it spin would create artificial gravity. The image that comes to mind is spinning an object, say a rock, in circles on a string, then placing something inside the orbit of the rock unattached to the string. Would the object "gravitate" toward the rock, and if so why?
 
Astronomy news on Phys.org
  • #2
A physical connection is required.

For a spinning spaceship, you could hover at the rotation axis indefinitely. You could slowly move outward from there, but not for long: air friction would cause you to start rotating with the ship, which would cause you to accelerate toward the side of the ship (in the rotating frame). If you were not up to the speed of rotation of the ship when you hit it, friction between you and the side of the ship would quickly accelerate you to that speed.
 
  • #3
Thank you! Every time I see or read the sci-fi "artificial gravity" through spinning device, I wonder why people and objects in contact with the interior of the spinning "thing" in space don't just bounce along, and why things not in contact with the interior would be drawn to it.
 
  • #4
One more thing - I assume that although friction would bring you up to speed, you wouldn't be held against the interior?
 
  • #5
It is a little peculiar. Take a standard example of a rotating hollow disc shaped structure with you standing on the inner wall of the outer edge (so when you look "straight up", you are looking at the center of the structure). Let the diameter and rotation speed of the structure be such that you experience one G.

If you release a ball, the ball will have a momentum from the rotation, but not be subject to any other forces. If you release the ball at waist level, its speed will be that of your waist, but since your legs and feet are going faster, and since the trajectory of the ball as viewed from outside the rotating structure will be a straight line that intersects the floor of the structure in front of you (in the direction you are rotating)... the ball will appear to you to fall "to the floor" but also to fall slightly behind you, with respect to your direction of travel around the center.

If you toss the ball straight up, gently, you will also be swinging around up in front of it to intercept it, so the illusion of it traversing an arc will be there. If you toss it hard enough to approach the center, the Coriolis effects will get pretty weird from your tossing perspective.

As long as things are in contact, the normal activities like stacking things, balancing things, rolling things, sliding things... these will appear to be fairly natural to the degree that there is plenty of friction. As soon as you lose contact with something, (releasing or tossing objects, pouring liquids, spraying gases, etc.) the distinction between these objects' proper linear motion (as viewed from outside the structure) and your interpretation of it from within you rotating perspective will start to show itself as curious motions, lopsided parabolic motion curves, liquids that don't "stream", clouds of gas or vapor that don't make density gradients, ...etc; it won't look like behavior in a natural 1 G Earth surface environment.
 
  • #6
Over My Head said:
One more thing - I assume that although friction would bring you up to speed, you wouldn't be held against the interior?

What do you mean?

I mean, if the ship is a giant spinning ring, the outside wall is certainly holding you in, in the sense that it's the only thing keeping you from flying out into space in a straight line. So you feel this normal force (the contact force between your feet and the floor/wall), just as you do on the surface of the Earth, under gravity, where it's what holds you up. This normal force is also a centripetal force, keeping you in circular motion.
 
  • #7
Over My Head said:
One more thing - I assume that although friction would bring you up to speed, you wouldn't be held against the interior?
When you are moving along with the rotation of the ship you are held against the side of the ship.
 
  • #8
russ_watters said:
A physical connection is required.

For a spinning spaceship, you could hover at the rotation axis indefinitely. You could slowly move outward from there, but not for long: air friction would cause you to start rotating with the ship, which would cause you to accelerate toward the side of the ship (in the rotating frame). If you were not up to the speed of rotation of the ship when you hit it, friction between you and the side of the ship would quickly accelerate you to that speed.

Question: presumably from the point of view of a non-rotating (inertial) frame outside the ship, what this looks like is that you sort of "spiral" outward from your initial location until you hit the outer wall, right?

Also, what you said about having some initial component of "radially" outward motion before you start getting spun up is essential for this to happen, right? I mean, if you started at distance r from the centre and you weren't initially moving outward, wouldn't air friction just accelerate you until you were moving in a circular orbit around the centre at the same speed as everything else at that radius?
 
  • #9
cepheid said:
Question: presumably from the point of view of a non-rotating (inertial) frame outside the ship, what this looks like is that you sort of "spiral" outward from your initial location until you hit the outer wall, right?

Also, what you said about having some initial component of "radially" outward motion before you start getting spun up is essential for this to happen, right? I mean, if you started at distance r from the centre and you weren't initially moving outward, wouldn't air friction just accelerate you until you were moving in a circular orbit around the centre at the same speed as everything else at that radius?

Hmm, no, maybe not. Because air drag is not the same thing as having a rigid wall constraining motion in certain directions. So, even if you started with no radially outward motion, as soon as the air starts to push on you, you will start to move tangentially to the circular orbit at that radius, and that takes you to larger radii where you get pushed on even harder. Hmm..
 
  • #10
So in simple terms, the released ball has a linear momentum, but the curved surface moves in a way that intercepts the ball in its trajectory, making it appear to the person releasing the ball that it "fell" to the "floor?"

It sounds like this WASN'T such a silly question after all.

bahamagreen said:
It is a little peculiar. Take a standard example of a rotating hollow disc shaped structure with you standing on the inner wall of the outer edge (so when you look "straight up", you are looking at the center of the structure). Let the diameter and rotation speed of the structure be such that you experience one G.

If you release a ball, the ball will have a momentum from the rotation, but not be subject to any other forces. If you release the ball at waist level, its speed will be that of your waist, but since your legs and feet are going faster, and since the trajectory of the ball as viewed from outside the rotating structure will be a straight line that intersects the floor of the structure in front of you (in the direction you are rotating)... the ball will appear to you to fall "to the floor" but also to fall slightly behind you, with respect to your direction of travel around the center.

If you toss the ball straight up, gently, you will also be swinging around up in front of it to intercept it, so the illusion of it traversing an arc will be there. If you toss it hard enough to approach the center, the Coriolis effects will get pretty weird from your tossing perspective.

As long as things are in contact, the normal activities like stacking things, balancing things, rolling things, sliding things... these will appear to be fairly natural to the degree that there is plenty of friction. As soon as you lose contact with something, (releasing or tossing objects, pouring liquids, spraying gases, etc.) the distinction between these objects' proper linear motion (as viewed from outside the structure) and your interpretation of it from within you rotating perspective will start to show itself as curious motions, lopsided parabolic motion curves, liquids that don't "stream", clouds of gas or vapor that don't make density gradients, ...etc; it won't look like behavior in a natural 1 G Earth surface environment.
 
  • #11
cepheid said:
Question: presumably from the point of view of a non-rotating (inertial) frame outside the ship, what this looks like is that you sort of "spiral" outward from your initial location until you hit the outer wall, right?
Yes.
Also, what you said about having some initial component of "radially" outward motion before you start getting spun up is essential for this to happen, right? I mean, if you started at distance r from the centre and you weren't initially moving outward, wouldn't air friction just accelerate you until you were moving in a circular orbit around the centre at the same speed as everything else at that radius?
I'm not quite understanding/that doesn't sound like what I said: I said if you are exactly at the center (at the axis of rotation) you will remain there. If you then start to move from the center, you'll move in that spiral you describe.

I'm not sure how one could start the problem stationary in a place other than the center, but if you did, yes, air would start to make you move with the rotation of the hull of the ship and you'd start to spiral toward the side again.

The key here is that the air is rotating with the ship.
 
  • #12
It now seems obvious to me that I was failing to factor in the atmosphere that would need to be maintained, rather than the inside of the "thing" being a vacuum.


russ_watters said:
Yes. I'm not quite understanding/that doesn't sound like what I said: I said if you are exactly at the center (at the axis of rotation) you will remain there. If you then start to move from the center, you'll move in that spiral you describe.

I'm not sure how one could start the problem stationary in a place other than the center, but if you did, yes, air would start to make you move with the rotation of the hull of the ship and you'd start to spiral toward the side again.

The key here is that the air is rotating with the ship.
 

Related to How Does Spinning a Ship in Space Create Artificial Gravity?

1. How does artificial gravity work in space?

The concept of artificial gravity involves creating the sensation of gravity in a space environment, typically through the use of centrifugal force. This is achieved by rotating a spacecraft or space station, creating a force that acts in a direction away from the center of rotation, similar to the force of gravity on Earth. This allows objects and individuals inside the spacecraft to experience a feeling of weight and stay grounded.

2. Can artificial gravity be created on any type of spacecraft?

Yes, artificial gravity can be created on any type of spacecraft, as long as it is capable of rotating. However, larger and more complex spacecraft designs are often required to provide a sufficient level of artificial gravity for extended periods of time.

3. What are the potential benefits of artificial gravity in space?

Artificial gravity can have several potential benefits for astronauts and space missions. These include reducing the negative effects of weightlessness on the human body, such as muscle and bone loss, and allowing for more comfortable and familiar living conditions for long-duration space travel. It can also aid in tasks that require the use of tools and equipment, as it provides a sense of stability and orientation.

4. Are there any challenges or drawbacks to using artificial gravity in space?

One of the main challenges of artificial gravity in space is the design and construction of spacecraft and space stations that are capable of rotating at a constant rate without causing motion sickness or other negative effects on the crew. Another potential drawback is the cost and complexity of incorporating artificial gravity into space missions.

5. Is artificial gravity a viable solution for long-term space habitation?

While artificial gravity has been proposed as a solution for long-term space habitation, it is still a relatively untested technology with many challenges and limitations. More research and development is needed to fully understand its effects and potential applications in long-term space missions.

Similar threads

Replies
38
Views
2K
Replies
9
Views
3K
Replies
36
Views
5K
  • Science Fiction and Fantasy Media
Replies
5
Views
2K
  • Astronomy and Astrophysics
Replies
12
Views
4K
  • Astronomy and Astrophysics
2
Replies
36
Views
6K
  • Sci-Fi Writing and World Building
Replies
0
Views
792
  • Introductory Physics Homework Help
Replies
18
Views
2K
  • Astronomy and Astrophysics
Replies
30
Views
4K
  • Astronomy and Astrophysics
Replies
5
Views
2K
Back
Top