How exactly is heat transferred?

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Heat transfer can be modeled by increasing the speed of particles as they collide with walls, simulating how temperature affects molecular motion. The discussion suggests that particles could be represented as circles or dots, with their speed correlating to the temperature of the surrounding environment. The relationship between the wall's temperature and the average outgoing speed of the particles is likely linear, similar to how a vibrating wall affects incoming objects. The concept of using photons or molecules for simulation is also raised, but the primary focus remains on particle speed. This approach provides a foundational understanding of heat transfer dynamics in a simplified model.
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Hi!
I am working on a computer model of a billiard-ball-universe in 2d in order to understand the motion equations, forces, collisions etc. I want to try to simulate heat using circles/dots representing air particles, colliding among themselves and a surrounding rectangle representing the walls of an 'oven'. I read that heat is the average speed of the molecules.

As an oven warms up:

Would simply increasing the speed of a particle as it bounces off the wall be a correct way to represent heat transition? Or possibly shoot particles from the wall into the oven? Would these particles be photons or molecules themselves?
Can you model heat using lines and circles at all or doesn't that come close?
Any help would be appreciated. :!)
 
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ping_nl said:
Would simply increasing the speed of a particle as it bounces off the wall be a correct way to represent heat transition?
You got it - its like lobbing tennis balls at a vibrating wall - the wall is going to kick them away faster than they came at it.
 
ok thanks, and would the relationship between the wall's temperature and the average gained outgoing speed of the particle be linear?
 
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