To calculate the turning radius of a car in relation to speed, the equation involves lateral acceleration, expressed as V^2/R, where V is the speed and R is the turning radius. The coefficient of static friction (u) between the tires and the track is crucial, leading to the equation u*g = v^2/r, with g representing gravitational acceleration. The turning radius can vary based on speed and track conditions, with a standard radius of 25 feet applicable in general scenarios but subject to change in racing contexts. Additional complexities arise when considering track angles and other dynamic factors. Understanding these elements is essential for designing effective racing tracks.