Hyperbolic space game: math help

AI Thread Summary
The discussion centers on the challenges of understanding and implementing hyperbolic space in a video game, specifically using HTML5, CSS, and JavaScript. The user seeks guidance on converting hyperbolic coordinates to a Poincaré disk for rendering graphics and requests an algorithm for this conversion. Participants suggest reviewing existing resources and online courses in hyperbolic geometry to gain a better understanding. There is a concern that the user lacks a clear vision for the game, which may hinder the development process. Overall, the conversation emphasizes the importance of foundational knowledge in hyperbolic geometry for successful game design.
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I don't fully understand hyperbolic space. I saw a numberphile video about it. I thought It would a cool idea to make a video game based around hyperbolic space. I was going make it in html5/css/javascript. I know I need to learn a lot of math.

I was going to render the hyperbolic objects in a Poincaré disk. how do I convert the hyperbolic coordinates to the Poincaré disk for the graphics? I want know how to do this before anything else. I need the algorithm to do this and maybe the explanation as to why it works.
 
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For some reason this is really hard to explain to the internet. I'm going to render the game in a Poincaré disk. How do I convert the hyperbolic coordinates so I can render it them on the Poincaré disk? what's the equation/algorithm to do that?
 
See link.

But it sounds like you don't have a clear idea of what the game is supposed to be or you are unwilling to tell anyone.
I don't think we can help you beyond the link and to suggest you do one of the online courses in hyperbolic geometry.
 
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