Introduction to Computational Physics

AI Thread Summary
A comprehensive set of lecture notes for an upper-division computational physics course is available, covering essential topics such as scientific programming in C, numerical solutions for ordinary and partial differential equations, particle-in-cell codes, and Monte Carlo methods. The notes are provided by Richard Fitzpatrick from the University of Texas. These resources are particularly beneficial for students seeking to deepen their understanding of computational physics. The material is accessible online for those interested in enhancing their knowledge in this field. This course content serves as a valuable reference for both learning and teaching computational physics concepts.
Messages
19,772
Reaction score
10,723
A complete set of lecture notes for an upper-division computational physics course. Topics covered include scientific programming in C, the numerical solution of ordinary and partial differential equations, particle-in-cell codes, and Montecarlo methods.


http://farside.ph.utexas.edu/teaching/329/329.pdf

by: Richard Fitzpatrick (University of Texas)
 
Physics news on Phys.org
Thanks greg. I was really looking for some stuff on computational physics.
 
I think it's easist first to watch a short vidio clip I find these videos very relaxing to watch .. I got to thinking is this being done in the most efficient way? The sand has to be suspended in the water to move it to the outlet ... The faster the water , the more turbulance and the sand stays suspended, so it seems to me the rule of thumb is the hose be aimed towards the outlet at all times .. Many times the workers hit the sand directly which will greatly reduce the water...
I don't need cloth simulation. I need to simulate clothing meshes. Made of triangles and I need an answer that someone with High School math can understand. I am actually using the time it takes for someone to answer to create a model with less geometry than the one I have been using. I want clothing that can be removed on a model that will be animated. I don't need stretching or wrinkles on my meshes, I just need gravity. I have an idea of how I could do it, but I don't know how to apply...
Back
Top