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The discussion focuses on maximizing the range of a javelin throw, emphasizing the importance of launch angle and initial velocity. The formula for range, R = V_0^2 * sin(2θ) / g, is highlighted to identify the optimal angle for maximum distance. Additionally, the impact of spin on the javelin's trajectory is mentioned, noting that it can help reduce air friction. The conversation also touches on using trigonometric functions to calculate horizontal and vertical components of velocity. Overall, the thread provides foundational insights into projectile motion relevant to the physics project.
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So my physics project is about making a comic that answers a question (for Grade 5 kids) while answering an underlying kinematics concept. One example question that was given was: what factors produce a home run (max height, range)

So I was wondering about a similar question: What factors would maximize the range of a javelin throw. I was wondering what variables or information would I need to do this? I am new at physics and I am pretty slow so please help me out. Things that I will be looking for would be the d_x for range. The angle it is thrown at, etc and I am hoping on using famous five equations.

Also another thing is need is that that if I use the avg. V_i the players throw the javlein at, do i use sin and cos with the angle to figure out v_x and v_yi.

This is projectile motion right? :)
Sorry, if this is homework...

Sorry, for asking so many question
 
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physicsNooB16 said:
So my physics project is about making a comic that answers a question (for Grade 5 kids) while answering an underlying kinematics concept. One example question that was given was: what factors produce a home run (max height, range)

So I was wondering about a similar question: What factors would maximize the range of a javelin throw. I was wondering what variables or information would I need to do this? I am new at physics and I am pretty slow so please help me out. Things that I will be looking for would be the d_x for range. The angle it is thrown at, etc and I am hoping on using famous five equations.

Also another thing is need is that that if I use the avg. V_i the players throw the javlein at, do i use sin and cos with the angle to figure out v_x and v_yi.

This is projectile motion right? :)
Sorry, if this is homework...

Sorry, for asking so many question
This is a projectile motion problem. The range is given by:

R = V_0^2\sin{(2\theta_L)/g

so immediately you can identify the launch angle that will give you the maximum range for a given initial javelin speed. See:http://hyperphysics.phy-astr.gsu.edu/hbase/traj.html"

Also, in order to keep the javelin pointed straight, which will reduce air friction, the thrower could put spin on the javelin (similar to a rifled bullet or a "spiral" football throw) and angle the nose a little off centre. This involves a little more complicated concept of angular motion or spin.

AM
 
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