arcnets
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Hi all,
just discovered the LaTeX feature, so why not play around with it a bit.
Quaternions are (sort of) generalized complex numbers where you have one real unit and 3 imaginary units i, j, and k. The basic equation is
<br /> i^2 = j^2 = k^2 = ijk = -1.<br />
Now, if we have a 4-vector
<br /> \vec{r} = (t, x, y, z),<br />
we could write it as a quaternion
<br /> R = t + ix + jy + kz.<br />
Defining
<br /> R_3 = ix + jy + kz,<br />
and
<br /> R_0 = t<br />
we get
<br /> R^2 = (t^2 - x^2 - y^2 - z^2) + 2R_{0}R_{3}.<br />
Thus
<br /> R^2{}_0 = S^2<br />
Where S2 is a relativistic invariant.
Maybe it's just useless, I'm just playing around. Any suggestions?
just discovered the LaTeX feature, so why not play around with it a bit.
Quaternions are (sort of) generalized complex numbers where you have one real unit and 3 imaginary units i, j, and k. The basic equation is
<br /> i^2 = j^2 = k^2 = ijk = -1.<br />
Now, if we have a 4-vector
<br /> \vec{r} = (t, x, y, z),<br />
we could write it as a quaternion
<br /> R = t + ix + jy + kz.<br />
Defining
<br /> R_3 = ix + jy + kz,<br />
and
<br /> R_0 = t<br />
we get
<br /> R^2 = (t^2 - x^2 - y^2 - z^2) + 2R_{0}R_{3}.<br />
Thus
<br /> R^2{}_0 = S^2<br />
Where S2 is a relativistic invariant.
Maybe it's just useless, I'm just playing around. Any suggestions?
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