Light Refraction on the Surface of a Sphere

AI Thread Summary
The discussion revolves around applying Snell's Law to calculate light refraction in a three-dimensional sphere. The challenge lies in determining the angles of refraction relative to the surface normal and tracing the refracted ray on an arbitrary plane. Participants note that the first law of refraction is often overlooked in educational contexts. Vector math is suggested as a straightforward method to address the complexities of visualizing and calculating the refracted ray's path. Understanding these principles is essential for accurately modeling light behavior in spherical geometries.
C. C.
Messages
8
Reaction score
0
Hello All,
Using Snell's Law, it is pretty obvious how to calculate the angle of refraction when both index of refractions are known. My question is how would I apply this to a 3 dimensional situation, such as light refraction in a sphere? Since there are two angles in relation to the normal, how can I calculate the refraction? Any help would be greatly appreciated.

Thanks!
 
Science news on Phys.org
See this, for example. There are two "laws of refraction". Unfortunately too many times the first one is overlooked.

http://www.learnquebec.ca/en/content/curriculum/mst/opticks/chapter3/4_perception3.html
 
Last edited by a moderator:
Thanks for the link. You are absolutely correct that the first law is neglected when Snell's Law is taught. Since a new plane is formed from the surface normal and an incident ray, how would I go about tracing the refracted ray? Using Snell's Law, I can find the refracted ray on the new plane, but how can I track the refracted ray since it is on an arbitrary plane and can I find a relation to the origin? I guess the difficult part is trying to visualize this scenario. I hope that you can again point me in the right direction.
 
Back
Top