Linear Algebra: Vector Basis (change of)

AI Thread Summary
To express a third basis T in terms of the standard basis U when its representation in an orthonormal basis S is known, one can project the vector components from T onto the basis vectors of S, which are already defined in terms of U. The transformation involves understanding the relationship between the two bases and applying the projection operator to obtain the components of T in the standard basis. The discussion highlights that this method is applicable to any orthonormal basis, simplifying the process of changing bases without needing complex transformations. The key takeaway is that projecting vectors onto the basis unit vectors allows for a straightforward conversion between different coordinate systems. This approach effectively maintains the integrity of the vector's direction and orientation across the transformations.
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Homework Statement



Given one known orthonormal basis S in terms of the standard basis U, how would I express a third basis T in terms of U when I know its representation in S?

For example, U consists of
<1,0,0>
<0,1,0>
<0,0,1>

And S consists of (for example)
<0.36, 0.48, -0.8>
<-0.8, 0.6, 0>
<0.48, 0.64, 0.6>

(Note all colums and rows have unit magnitude and are orthogonal)

The values of S are in x, y, and z components of U.

Now I want T in terms of U, when I know that in terms of S it is
<1, 0, 0>
<0, -1, 0>
<0, 0, -1>

I'd like to arrive at a general solution, i.e. one that works for any T (so long as it's orthonormal).

Homework Equations



(sorry I don't know Latex)

Point (in frame A) = (BtoA)RotationMatrix * Point (in frame B)


The Attempt at a Solution



These bases I'm talking about are components of rigid-body frames, so each of them has an "origin", which is transformed through elementwise linear combination. (i.e. the origin of S is Sx, Sy, Sz, so add (0, 0, 0) to (Sx, Sy, Sz). Similarly, T has origin (Tx, Ty, Tz), which means that its origin in terms of U is (0+Sx+Tx, 0+Sy+Ty, 0+Sz+Tz).

That is fine and good for purely translated frames, but I need now to consider rotations. T and S share the same X-direction, but the Z (hence Y to maintain right-handedness) directions are inverted.

I know I can define a rotation matrix to map a single point from one frame to another (I even know how to use the 4x4 general transformation matrix to get translation&rotation in one shot) but that's not quite the problem I'm facing (I think).

What I would like to do is express a direction&orientation that I know in one orthonormal basis (T known in S) in another (T unknown in U but S known in U).

btw, this isn't a homework problem but I feel this forum is the most likely to generate a solution. So it's possible the problem statement needs work.

Thanks for your input!
 
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Here's me answering my own question...

The components of a vector V in the standard basis U can be interpreted as the projections of that vector onto the basis unit vectors. All I need to do is project the same vector onto those vectors representing S (in terms of U), and extract the corresponding components.

I brought the problem into R^2 to solve, so for example I have a vector V = <-2,1> in terms of U. Projecting <-2, 1> onto <1, 0> and <0, 1>, I get <-2, 0> and <0, 1>, respectively.

Now if S is in terms of U, (i.e. the x-prime axis is some arbitrary unit vector in U, and y-prime is right-orthogonal to it) all I need to do is project V = <-2, 1> onto x-prime and y-prime. Now I have the same vector described in two coordinate systems.

The best thing is that I'm only using the projection "operator", which is easily extended to R^3. No need to "change the basis".
 
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