Master Projectile Motion Problems with Expert Tips and Solutions

AI Thread Summary
The discussion focuses on solving projectile motion problems using equations of motion and trigonometric relationships. A participant outlines the process for determining initial velocities and time of flight, using horizontal and vertical components of motion. Key formulas include the horizontal velocity equation and the vertical distance equation, which incorporate gravitational acceleration. The conversation also suggests using a 3-4-5 triangle to simplify calculations and find relationships between the components of velocity. Overall, the thread emphasizes applying systematic approaches to tackle projectile motion problems effectively.
ricky23i
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Can someone tell me how to do this problem? I know 16. is A, 17 is E? 3rd pick is of what i have done not even sure if right.
 

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Last edited:
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horizontal velocity is constant = v_{x}=v_0 cos(53°)
horizontal distance covered at any time t is S_x = v_{x}× t = v_0 cos(53°)×t
which gives time to cover S_x( = 25) = \frac{25}{v_0 cos(53°)} =t
initial vertical velocity v_y = v_0 sin(53°)
vertical distance traveled 12 = v_0 sin(53°) ×t - \frac{1}{2} gt^2
substituting the value of t and simplifying we get

v_0 = \sqrt {\frac{g×25^2}{2(25 tan(53°)-12) cos^2(53°)}}≈20 m/s [taking g = 9.8m/s^2]

so v_x = 20 × cos(53°) ≈ 12 m/s
etc...
you can do the rest with all the formulas
 
ricky23i said:
Can someone tell me how to do this problem? I know 16. is A, 17 is E? 3rd pick is of what i have done not even sure if right.

You found out ,

T= 25/vox

vox = 14

Are you asking 18 , 19 , ...22.

For 18 :

You are to find voy

Putting vox = 14 in T= 25/vox , find numerical value of T. Then putting formula of time of flight in a projectile you can solve for vo. Then you can find voy.

Other approach is that
vocosθ= 14
vosinθ=z
On dividing ,
cotθ = 14/z
solve for z...
 
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spot the 3-4-5 triangle ;)

given initial and final displacements:
yi=xi=0; yf=12m; xf=25m

from the 3-4-5 triangle:
3v0y=4v0x ...1

time of flight
T = 25/v0x ...2

12 = v0yT - gT2/2 ...3

three equations, three unknowns.

One more equation comes from the slope of the vy vs t graph.
 
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