Moment of inertia of system in 3D

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Discussion Overview

The discussion revolves around calculating the moment of inertia for a 3D system of objects, focusing on the application of the parallel axis theorem and the definitions of various parameters involved in the calculation.

Discussion Character

  • Technical explanation
  • Mathematical reasoning
  • Debate/contested

Main Points Raised

  • One participant proposes using the parallel axis theorem to calculate the moment of inertia, suggesting a formula that includes the moment of inertia of individual objects and their offsets from the center of mass of the system.
  • Another participant questions the definition of "offset," suggesting it should refer to the distance from the object's center of mass to the system's center of mass.
  • A later reply clarifies that the offset is defined as the position of the object from the center of the system, not the center of mass of the system.
  • There is a discussion about whether the moment of inertia should be calculated about the system's center of mass or the system's center (origin), with one participant noting that the system's center of mass is not known until the end of the calculation.
  • Another participant mentions that the full expression for the moment of inertia is a matrix and highlights the complexity of stability when rotating about non-principal axes.

Areas of Agreement / Disagreement

Participants express differing views on the definitions of "offset" and the appropriate reference point for calculating the moment of inertia. The discussion remains unresolved regarding the correct approach to the calculation and the implications of using different reference points.

Contextual Notes

There are limitations regarding the definitions of terms such as "offset" and the reference points for the moment of inertia calculation. The discussion also highlights the complexity of stability in rotational dynamics, which may depend on the choice of axes.

PJani
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Hey i am working on something and i need to know how to calculate moment of inertia of a 3D system of objects.

I know these variables:
Mass of whole system
Center of mass of whole system

Center of mass of each object
Offset of each object
Mass of each object
Moment of Inertia of each individual object(its precalculated)

I think i need to use parallel axis theorem but i am not sure how to actually calculate the "sum".

Is this right:

[itex]\vec{I_i}= \vec{I_{com_i}} + mass_i * (\vec{com_{system}}-\vec{offset_i} + \vec{com_i})^2[/itex]
[itex]\vec{I_{system}} = \sum^{N}_{i=1}{\vec{I_i}}[/itex]

?
 
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PJani said:
Hey i am working on something and i need to know how to calculate moment of inertia of a 3D system of objects.

I know these variables:
Mass of whole system
Center of mass of whole system

Center of mass of each object
Offset of each object
Mass of each object
Moment of Inertia of each individual object(its precalculated)

I think i need to use parallel axis theorem but i am not sure how to actually calculate the "sum".

Is this right:

[itex]\vec{I_i}= \vec{I_{com_i}} + mass_i * (\vec{com_{system}}-\vec{offset_i} + \vec{com_i})^2[/itex]
[itex]\vec{I_{system}} = \sum^{N}_{i=1}{\vec{I_i}}[/itex]

?
How are you defining an object's "offset"? I expected it to mean offset of object's c.o.m. from system's c.o.m., which would be [itex]\vec{com_i}-\vec{com_{system}}[/itex].
Anyway, assuming you want the MI about the system's c.o.m, I make the answer
[itex]\vec{I_i}= \vec{I_{com_i}} + mass_i * |\vec{com_i}-\vec{com_{system}}|^2[/itex]
 
haruspex said:
How are you defining an object's "offset"? I expected it to mean offset of object's c.o.m. from system's c.o.m., which would be [itex]\vec{com_i}-\vec{com_{system}}[/itex].
Anyway, assuming you want the MI about the system's c.o.m, I make the answer
[itex]\vec{I_i}= \vec{I_{com_i}} + mass_i * |\vec{com_i}-\vec{com_{system}}|^2[/itex]

offset is position of object from center of system(not the [itex]com_{system}[/itex]) the [itex]com_i[/itex] is "local" center of mass.
 
PJani said:
offset is position of object from center of system(not the [itex]com_{system}[/itex]) the [itex]com_i[/itex] is "local" center of mass.
OK, so is the MI required about the system c.o.m. or about the system centre (= origin?).
Anyway, my equation was wrong because I forgot to say that the vectors to use are only the components orthogonal to the axis of rotation.
 
Actually is the system centre. The system com is not "known" till the end of calculation/iteration

How do you mean by orthogonal. Because everything is axis aligned...
 
The full expression of moment of inertia of a 3D object is a matrix. If you know the specific axis you care about then you can take moments about that, but things can tricky. If that is not a principal axis of the object then rotation about it will not be stable. And in general it's not even stable about all of the principal axes.
 

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