Parabolic Motion: Convert to Equation & Formula

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Projectile motion can be converted into a parabolic equation using specific formulas that account for velocity and direction. For programming a motion planner in a game, the range formula helps determine the x value, while the total time of flight can be calculated using a similar approach. The equation for vertical motion under constant acceleration is y(t) = (1/2) a t^2 + v(0) t + x(0). In cases of variable acceleration, numerical integration of the velocity function is recommended. These equations provide a solid foundation for simulating parabolic motion in game development.
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I was wondering if it is possible to convert a projectile motion(velocity, direction, etc) into a (parabolic) equation.
I am programming a motion planner to use in a simple 'game' that I am making.
A formula would be appreciated.
I was thinking something like http://img99.imageshack.us/img99/187/eq220d30dcno9.png
To get the x value I am using the range formula
attachment.php?attachmentid=11352&stc=1&d=1193446035.png

I am then using a similar formula to calculate the total time of flight.
Then I am dividing the range by the total time of flight.
 

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hello?
 
If the acceleration is constant,
y(t) = \frac12 a t^2 + v(0) t + x(0),
otherwise you should take something like
y(t) = \int v(t) dt = \iint a(t) dt dt
and do a numerical integration.
 
Thanks.
 
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