Please, need help for a problem.

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The discussion revolves around solving a 2D motion problem involving a basketball player's jump, where key parameters such as horizontal distance, maximum height, and landing height are provided. The user is struggling to determine the flight time, angle of takeoff, and velocity components due to multiple unknowns. Suggestions include focusing on the vertical motion equations to find time and initial velocity, emphasizing that the vertical component of velocity is zero at maximum height. The conversation highlights the importance of breaking down the problem into manageable parts and using known values to derive unknowns. Overall, the discussion seeks clarity on applying kinematic equations to a projectile motion scenario.
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Please help, 2D motion problem, projectile movement.

Two dimensional motion with constant acceleration problem,
please help this is the last one i have to solve and i can't come up with anything.

Basketball player covers 2.80m horizontally in a jump.
His center of mass moves through the space as following:
his center of mass is at elevation 1.02m when he leaves the floor,
it reaches a maximum height of 1.85 above the floor, and its at 0.900m when he touches down again.

determine his flight "hang" time, angle of takeoff, horizontal and vertical velocity components at takeoff.

Please help, i don't know where too start, seems like too much is unknown...

--

I started by making a drawing, and i thought that since max height and range are given ill go from there, but the motion is not symmetrical

So i wrote out the X and Y motion equations:

Xf = Vix * t = Vi cosA * t , where A is the unknown angle V unknown speed, t unknows time
Xy = Vyx *t = Vi sinA * t + 1/2gt^2

But i can't solve systems because there are 3 unknowns and 2 equations

So i went back to max height and range again, i tried to figure out what the range was for symmetrical movement, but i couldn't since i don't know the angle, and even if i did i wouldn't know what to do with the rest of the motion trajectory, so that's it, I am stuck here, i don't even know what to do because it seems that to solve it i need either angle or initial speed..

Help please...
 
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well first we'll start with what you do know...so you know that his total distance in the x direction is 1.8m let's call this x while his initial starting point in the x direction is 0 this will be x_0 so this is all the information for the x direction we are given so let's leave that and see if we can do anything in the y direction.

we know tht y=1.85m we will ignore his height at the landing for this step... y_0 is 1.02m
his initial velocity is 0 in the y direction so this will be v_0=0
and his final velocity is also 0 at 1.85 meters y , the acceleration can be taken as -9.8m/s^2
so now we have a good place to start by using the equation y=y_0+v_0t+.5at^22 this will give you the time in order for him to get this high... now you use the same equation and method to find the time it takes for him to reach the height of .9m...add these two times and you have the total time!
that should at least give you a start on the problem
 
could u please elaborate a little? i don't quite get it,

r u saying that vertical component of velocity at 1.85 max height point is 0, and i should use equation Y=Yo+VoT+1/2at^2, where Yo=0, Y=0.83, but i still don't understand how that helps since i don't know Vo and T
 
umm no not quite... Yo would be .83 because that is the initial point at which he jumps and Y=1.85 becuase that is the maximum height he reaches. so once u find Vo from the explanation below you can can find t. don't forget to take into account the time it takes for him to return to the ground though...because if you have done up to this point you have only found about half of the time needed...to get the other time, set Yo=1.85 and Y=.9 sorry for Vo you can use the equation V^2=Vo^2 +2a(change in y) you should have all these values in order to solve for vo

P.S sorry if my explanation isn't quite clear. I am not a tutor for this site so i don't have tons of practice at explaining things to other people.
to be honest the trick to doing kinematics problems is to take really small bites at a time. don't try to do it all at once because you will be overwhelmed just try and find anything you can solve for and chances are it will lead you to what you are looking for.
 
hm, that formula for velocity that u gave, isn't that a formula for velocity in one dimensional motion? can it be used here? its not the straight line that the object is moving at..., its a parabola...
 
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