Projectile Motion: Finding Initial Velocity

AI Thread Summary
The discussion focuses on using the range formula R = Vo^2 x sin(angle) / gravity to find the initial velocity in projectile motion. It clarifies that Vo represents the resultant velocity, not just the components in the X or Y directions. Additionally, a correction is noted that the formula presented is not entirely accurate. Understanding the correct application of this formula is essential for solving projectile motion problems effectively. Accurate calculations are crucial for determining the trajectory of projectiles.
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Hello,

When trying to find initial velocity in Proyectile motion can I use the formula or Range: R=Vo^2 x sin angle / Gravity

The question is if the velocity I get through that equation will be the vector in X, Y or the resultant one?

Thanks
 
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Hello, can you please help me with my question about the range,

thanks
 
Welcome to PF :smile:

Vo refers to the resultant velocity.

By the way, the range formula is not quite correct as written:
R=Vo^2 x sin angle / Gravity
 
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