Projectile Motion, missing variables.

AI Thread Summary
The discussion focuses on solving projectile motion problems when certain variables, like initial velocity or angle, are missing. The key approach involves using horizontal motion to express time in terms of velocity and angle, allowing for the vertical motion equation to be rearranged. Participants emphasize the importance of recognizing that vertical displacement is zero when the projectile lands, leading to a simplified equation. One user successfully derives the initial velocity using trigonometric relationships, ultimately arriving at a value of 6.46 m/s. The conversation highlights the challenges of applying formulas and performing calculations in physics.
Visual1Up
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I am having some trouble with projectile motion, I do fine when I have all of the variables such as initial velocity, and angle, and say I want to find the range. That's great, I use y = voyt - 1/2 gt^2 where y = 0 to find the time, since voy = vo sin theta, and r = voxt where vox = vo cos theta. But I am having trouble when problems are taking the velocity or angle away.

Such as...theta is 35, range is 4m, find the initial velocity... something along those lines. I get horribly stuck because now I "can't" find voy, or vox, etc. Would anyone mind helping? Thanks!,

-Mike :bugeye:
 
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You'd tackle this one by first considering horizontal motion. You don't know Vo but you kwo the relationship between Vo, theta and t because you have the distance.

So you have an expression for t in terms of v (t = 4/vcos35)

Then you look at the vertical remembering that when the stone has landed, the vertical displacemetn is zero

y = voyt - 1/2 gt^2 using the expression you have for t.

You end up with v as the only variable.

Does that help?
 
Visual1Up said:
Such as...theta is 35, range is 4m, find the initial velocity... something along those lines. I get horribly stuck because now I "can't" find voy, or vox, etc. Would anyone mind helping? Thanks!,

-Mike :bugeye:

It's all about doing a little backwards thinking. :smile:
 
rsk said:
You'd tackle this one by first considering horizontal motion. You don't know Vo but you kwo the relationship between Vo, theta and t because you have the distance.

So you have an expression for t in terms of v (t = 4/vcos35)

Then you look at the vertical remembering that when the stone has landed, the vertical displacemetn is zero

y = voyt - 1/2 gt^2 using the expression you have for t.

You end up with v as the only variable.

Does that help?

I think I understand, your saying the equation turns into y = 1/2gt^2? since voy = 0. but when working that I get 42 m/s and t = .1 . That can't be right. :rolleyes: . Excuse me if I am missing something, I am having a hard time with physics.
 
Visual1Up said:
I think I understand, your saying the equation turns into y = 1/2gt^2? since voy = 0.

No - it has vertical velocity. But when it lands it has no vertical displacement, so y = 0, not Voy

Voy = Vo sin theta
 
oh, so are you saying... 0 = v sin 35 - (1/2)g * (4/(v sin 35))^2 ?

EDIT: v cos 35 on the right
 
0 = Vosin35 t - 1/2 g t^2

0 = Vosin35 4/cos35 - 1/2 g (4/Vocos35)^2

I think you missed the t from the first part.
 
Visual1Up, I think you know how to derive the formula that gives range in function of \theta , v_o, which is:

R = (v_0^2 \sin 2\theta)/g

Then, it's easy. :smile:
 
Well with rsk's problem, I can't ever arrive at the right answer because the math is killing me. I have never seen zeno's problem before but when working I get vo = .649 and time = 7.5 sec which can't be right. I am horrible at this :(
 
  • #10
Ok, go from here

0 = Vosin35 t - 1/2 g t^2

and let's cancel a t from each part before we start...

0 = Vosin35 - 1/2 g t

Subs in for t, from before

0 = Vosin35 - 1/2 g (4/Vocos35)

Or in other words Vosin35 = 1/2 g (4/Vocos35)

Rearranging gives

Vo^2 = 1/2 g 4 /(sin35 cos35)
Work out your sines and cosines and you should get a value of 6.46 for Vo

I've worked it backwards to find t, and to check the x and y displacements, and it works.
 
  • #11
rsk said:
Ok, go from here

0 = Vosin35 t - 1/2 g t^2

and let's cancel a t from each part before we start...

0 = Vosin35 - 1/2 g t

Subs in for t, from before

0 = Vosin35 - 1/2 g (4/Vocos35)

Or in other words


Vosin35 = 1/2 g (4/Vocos35)

Rearranging gives

Vo^2 = 1/2 g 4 /(sin35 cos35)



Work out your sines and cosines and you should get a value of 6.46 for Vo

I've worked it backwards to find t, and to check the x and y displacements, and it works.

ahhhh I forgot to factor out a t :frown: ok I got 6.46. It seems like the math does me in more than the formula's. But thank you very much for the help.
 
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