Projectile Motion with displacement and time

AI Thread Summary
The discussion revolves around calculating the launch velocity and angle of a ball kicked into the air, given its horizontal displacement and time of flight. The initial calculations provided a horizontal velocity of 9.56 m/s and a vertical velocity of 42.1 m/s, leading to a launch velocity of 43.2 m/s and an angle of 77.2 degrees. However, confusion arose regarding the vertical velocity at landing, as it should not be zero; it is zero only at the peak of the trajectory. Participants suggested using the kinematic equation that accounts for height at landing to correct the calculations. Ultimately, the correct approach involves recognizing the vertical velocity condition at the peak rather than at landing.
sotrashy
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Homework Statement


A boy kicks a ball into the air. It takes 4.3 seconds to land 41.1 meters from his position to the right. What is the launch velocity and launch angle of the ball? Ignore air resistance.

Δx = 41.1 m
t = 4.3 s
a = -9.8 m/s2

Homework Equations



dx = vxt
vfy = v0y + at

The Attempt at a Solution



dx = vxt
dx / t = vx
41.1 m / 4.3 s = vx = 9.56 m/s

vfy = v0y + at
0 = v0y + (-9.8 m/s2 * 4.3 s)
0 = v0y - 42.1 m/s
v0y = 42.1 m/s

launch velocity = (9.56 m/s)2 + (42.1 m/s)2 = vi2
vi = 43.2 m/s

launch angle = vxi = vicosθ
9.56 m/s = 43.2 m/s * cosθ
θ = 77.2°

Can anyone please look through my work to see if I have done it correctly? I'm getting conflicting answers from wolframalpha.

Thanks!
 
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Looks all good to me.
 
It seemed like that to me, yet when I input these values into http://www.wolframalpha.com/input/?i=projectile+motion, I get travel time that is twice the question's (8.6s) and a horizontal displacement that is also twice the distance (82.2m).

I can't figure out why there's a difference.
 
sotrashy said:

The Attempt at a Solution



dx = vxt
dx / t = vx
41.1 m / 4.3 s = vx = 9.56 m/s
Okay, that looks good.
vfy = v0y + at
0 = v0y + (-9.8 m/s2 * 4.3 s)
0 = v0y - 42.1 m/s
v0y = 42.1 m/s
Oops. The vertical velocity won't be zero when it lands --- it's going to impact the ground at some speed (and probably bounce). (When is the vertical velocity zero?)

You can use this kinematic relationship if you choose the appropriate time when the velocity is zero, otherwise find another equation for the vertical vertical trajectory that includes the landing condition (Hint: height at landing is zero).
 
Whoops, made a mistake in my calculations. You should probably try d = vt + 1/2at2 instead. As gneill just said, your Vfy is 0 at the TOP of it's trajectory, not the bottom.
 
Ahhh, I see. I'm calculating AT time 4.3s!

dy = 0 = vt + 1/2at^2

Better?
 
:approve: yesh
 
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