Question regarding unit normal of some function

In summary: The second way to find the unit normal is to use the "parametric form" of the surface. This is a generalization of the equation of a line in two dimensions. In parametric form, the equation r(x,y) is written in terms of x, y, and z rather than just x and y. The gradient ∇r/dx, ∇r/dy, and ∇r/z can then be evaluated at each point on the surface.
  • #1
keensaj
1
0
Moved from a technical forum, so homework template missing.
Please can you help me with this question.

A surface h in the three dimensions is given by the equation z=g(x,y)

Find the unit normal at any point h in two separate ways:

a)By identifying h with an equipotential for some scalar field φ to be determined and computing ∇φ.

b)By expressing the points of h in parametric form r(x, y) and computing ∂r/dx × ∂r/dy

I think that you have to write h(x,y,z)=xi+yj+g(x,y)k
but can someone explain what a) means
thanks
 
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  • #2
keensaj said:
Please can you help me with this question.

A surface h in the three dimensions is given by the equation z=g(x,y)

Find the unit normal at any point h in two separate ways:

a)By identifying h with an equipotential for some scalar field φ to be determined and computing ∇φ.

b)By expressing the points of h in parametric form r(x, y) and computing ∂r/dx × ∂r/dy

I think that you have to write h(x,y,z)=xi+yj+g(x,y)k
but can someone explain what a) means
thanks
This article explains the mechanics behind calculating ∇φ and how that can be used to find the unit normal to a surface:

http://tutorial.math.lamar.edu/Classes/CalcIII/DirectionalDeriv.aspx

BTW, ∇φ is called the 'gradient' of the function φ.

The symbol ∇ is known as an 'operator' and means ∇ = ∂ / ∂x + ∂ / ∂y + ∂ / ∂z

https://en.wikipedia.org/wiki/Gradient

Much of this won't make sense if you haven't studied some elementary vector calculus.
 
  • #3
If z= g(x,y), then [itex]\phi(x,y,z)= z- g(x,y)= 0[/itex], a constant. That is the "equipotential" referred to in (a). Since g is a constant function, it gradient, [itex]\nabla \phi= \frac{\partial \phi}{\partial x}\vec{i}+ \frac{\partial \phi}{\partial y}\vec{j}+ \frac{\partial \phi}{\partial z}\vec{k}[/itex], is perpendicular to surface at every point.
 

1. What is the unit normal of a function?

The unit normal of a function is a vector that is perpendicular to the tangent line of the function at a specific point. It represents the direction in which the function is changing the fastest.

2. How is the unit normal calculated?

The unit normal is calculated by taking the derivative of the function at a specific point and then normalizing the resulting vector to have a magnitude of 1.

3. Why is the unit normal important in calculus?

The unit normal is important in calculus because it helps us understand the rate of change of a function at a specific point and its direction. It also helps in finding the curvature of a curve and determining the direction of maximum increase or decrease for a function.

4. Can the unit normal be negative?

Yes, the unit normal can be negative. The sign of the unit normal depends on the direction of the tangent line and the direction in which the function is changing at a specific point.

5. How is the unit normal used in real-world applications?

The unit normal is used in real-world applications such as engineering, physics, and computer graphics to model and analyze the behavior of objects and systems. It is also used in calculating surface areas and volumes of objects and in finding the shortest distance between two points on a curve.

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