Researching ball falling into fluids

AI Thread Summary
The discussion focuses on creating an OpenGL graphical representation of a non-deformable ball impacting a liquid surface, with an emphasis on calculating the wave equation to simulate water dynamics. The user plans to eventually modify the simulation to include materials with varying viscosities, such as sand. They seek guidance on the equations of motion necessary for modeling the fluid dynamics at each grid point. A reference to "Transport Phenomena" by Bird, Stewart, and Lightfoot is suggested as a potential resource. The goal is to implement this simulation in parallel on graphics cards for enhanced performance.
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I want to write a opengl (graphical) representation of a non-deformable ball or other shape in general being dropped onto a liquid surface. The surface will consist of a grid with surface maps. So I need to calculate I assume the wave equation in response to the object impact. Once I get the water dynamics working I'd like to change the viscosity up to a material like sand. I want to use this as a parallel implementation on graphics cards. I already know the graphics side. I just need some reference help to get me started on getting the equations of motion at each point in the grid. Any help/info is appreciated.
Steve
 
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