Resonance, standing waves and bass

AI Thread Summary
In a room, lower frequencies of sound become louder near walls due to interference patterns created by sound waves. As one approaches a wall, the reflection of sound waves leads to constructive interference, increasing bass levels rather than creating nodes at the walls. Theoretical models suggest that the pressure at the wall surface combines constructively, while the particle velocity perpendicular to the wall cancels out. This phenomenon indicates that walls can resonate with air pressure oscillations, affecting how sound is perceived in different locations. The discussion highlights the complex interaction between sound waves and room acoustics, particularly regarding bass frequencies.
FredMadison
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Why is it that in a room, if you're close to any of the walls the lower frequencies of a sound become louder? Ofcourse, there's an interference pattern in the room. You can hear this by walking around and you'll notice that at some points the bass is weaker and at some points it's stronger (the nodes and antinodes are easier to pinpoint in the longer wavelengths). But shouldn't there be nodes at the walls and hence the level would drop there? Instead, there's a remarkable increase in bass level if you get within, say, 0.5 meters from a wall.
 
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the reflection on a hard wall does not cancel the instantaneous pressure of the sound wave at the positions of the wall. theoretically (let's say its a very thick and perfectly flat wall of polished marble), it does cancel the component of the particle velocity that is perpendicular to the surface of the wall at that surface. for a single and infinite flat wall in infinite space (with air) and a single source located some given distance away from the wall, the solution to the wave equation (of sound in air) with that flat wall imposing the boundary condition above (that the particle velocity perpedicular to the wall is zero at the surface of the wall) is identical to the solution of empty air space with that same sound source and a mirror image sound source (with a perfectly in-phase coherent wave) that would be located behind the wall at the reflected position. the two sources (the real and phantom source) would, at the points where the wall's surface used to be, cancel out the component of particle velocity that is perpendicular to the wall surface. but the instantaneous pressure would team up (constructive interference).

now, what do you think will happen as you get closer to the wall's surface if they team up at the surface?
 
Ok, so does that mean that the air pressure oscillations make the walls resonate? Otherwise, I don't see where the frequency dependence comes from?
 
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