1. Not finding help here? Sign up for a free 30min tutor trial with Chegg Tutors
    Dismiss Notice
Dismiss Notice
Join Physics Forums Today!
The friendliest, high quality science and math community on the planet! Everyone who loves science is here!

Rolling Motion without slipping Problem

  1. Mar 24, 2008 #1
    1. The problem statement, all variables and given/known data
    A small rubber wheel is used to drive a large pottery wheel, and they are mounted so that their circular edges touch. The small wheel has a radius of 2.0cm and accelerates at a rate of , and it is in contact with pottery wheel (radius 25.0 cm)without slipping. Calculate (a) the angular acceleration of the pottery wheel, and (b) the time it takes the pottery wheel to reach its required speed of 65 rpm.

    r for small rubber ball = 2cm = .02m
    r for large pottery ball = 25cm = .25m
    [tex]\alpha[/tex] for small rubber ball = 7.2 rad/s[tex]^{}2[/tex]
    [tex]\alpha[/tex] for large pottery ball = ?
    t[tex]_{}1[/tex] = 0s
    t[tex]_{}f[/tex] = ?
    [tex]\omega[/tex] for small rubber ball = ?
    [tex]\omega[/tex] for large pottery ball = ?
    [tex]\ell[/tex] = ?
    [tex]\theta[/tex] = ?

    2. Relevant equations
    [tex]\theta[/tex] = [tex]\ell[/tex]/r
    [tex]\omega[/tex][tex]^{}2[/tex] = [tex]\omega_{}o[/tex][tex]^{}2[/tex] + 2[tex]\alpha[/tex][tex]\theta[/tex]
    [tex]\alpha[/tex] = [tex]\omega[/tex][tex]^{}2[/tex] - [tex]\omega_{}o[/tex][tex]^{}2[/tex]/2[tex]\theta[/tex]

    3. The attempt at a solution

    My book said that under certain circumstances [tex]\ell[/tex]=2[tex]\pi[/tex]r
    So i plugged 2[tex]\pi[/tex](.02m) = .12m

    Than to solve for [tex]\theta[/tex], I did [tex]\ell[/tex]/r or .12/.02 = 6.28

    To get [tex]\omega[/tex] I did [tex]\omega[/tex][tex]^{}2[/tex] = [tex]\omega_{}o[/tex][tex]^{}2[/tex] + 2[tex]\alpha[/tex][tex]\theta[/tex] I set the first [tex]\omega[/tex] to zero isolated [tex]\omega^{}2[/tex] by taking the square root to both sides, plugged everything in, [tex]\sqrt{}2(7.2)(6.28)[/tex] and I got 9.51 rad/s

    Then to solve for v, I used v=r[tex]\omega[/tex], plugged it in, .02(9.51), and got .19

    Then to get [tex]\omega[/tex] for the pottery wheel I used [tex]\omega[/tex] = v/r, plugged it in, .19/.25, and got .76

    For [tex]\alpha[/tex], I used [tex]\omega^{}2[/tex]/2[tex]\theta[/tex] and got .045

    this doesn't look right, I hope I did it right though, any help would be appreciated, again thanks
  2. jcsd
  3. Mar 24, 2008 #2


    User Avatar
    Homework Helper

    I'm assuming that the two wheels are starting at rest, though the problem says nothing about that (but it would be typical for a problem of this sort).

    The condition that the wheels are in contact and roll against each other without slipping means that the linear or tangential speeds at the edges of the two wheels are the same. So you know that [tex]\omega_{rub} = \omega_{pot} = 0[/tex] at t = 0 . You also know the relation between tangential speed at the edge of each wheel and its angular speed; what is it?

    You can know set up an equation for the tangential speed of the edge of each wheel, given that each has a constant angular acceleration. You know [tex]\alpha_{rub}[/tex], so you can now find [tex]\alpha_{pot}[/tex]. Once you have that, you can find how long it will take for the pottery wheel, starting from rest, to reach 65 rpm (which is how many radians per second?).
    Last edited: Mar 24, 2008
  4. Mar 26, 2008 #3
    I got it, the relation with the tangential speed at the edge of each wheel was what I needed. I set the tangential accelerations of both equal to each other and got it, .576, then I i used w = w0 + at and got t, 11.8s, thanks again, if it weren't for this forum, I'd be in a jam.
  5. Mar 26, 2008 #4


    User Avatar
    Homework Helper

    I think you mean that you "set the tangential velocities equal to each other".

    Yes, I get 0.576 rad/(sec^2) for the pottery wheel's angular acceleration, so it runs up to speed in 11.82 seconds.
Know someone interested in this topic? Share this thread via Reddit, Google+, Twitter, or Facebook

Have something to add?

Similar Discussions: Rolling Motion without slipping Problem