Rotational inertia of particle system

AI Thread Summary
The discussion focuses on calculating the rotational inertia of a system of four particles about the x and y axes. The participants clarify that the rotational inertia can be determined using the formula I=mr², where 'm' is mass and 'r' is the distance from the axis of rotation. It is emphasized that for discrete points, the individual inertias should be summed rather than using integration, which is reserved for continuous bodies. The importance of correctly identifying the origin for calculating distances is also highlighted, particularly when determining distances to the axes. Overall, the conversation centers on understanding the principles and calculations involved in finding the rotational inertia for a particle system.
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The masses and coordinates of four particles are indicated in the following table.
40 g x = 1.0 cm y = -4.0 cm
25 g x = 2.0 cm y = 4.0 cm
30 g x = -3.0 cm y = 5.0 cm
35 g x = 4.0 cm y = 4.0 cm

(a) What is the rotational inertia of this collection about the x axis?
g·cm2

(b) What is the rotational inertia of this collection about the y axis?
g·cm2






The Attempt at a Solution



I honestly don't really know where to start with this problem. I know it's not a continuous body, so I wouldn't solve it through integration, but there's not really anything in the chapter that discusses multiple points in the xy plane.
 
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Rotation inertia is simply the resistance to rotational (or "angular" acceleration). Every object will have a rotational inertia with respect to any point in the universe. The simple equation for rotational inertia is I=mr^2.

Careful: when x=1 cm, that means it is 1 cm from the y-axis.

For a group of individual points, you just sum all the individual inertias. The next step will be integration for solid objects.
 
Chi Meson said:
Rotation inertia is simply the resistance to rotational (or "angular" acceleration). Every object will have a rotational inertia with respect to any point in the universe. The simple equation for rotational inertia is I=mr^2.

Careful: when x=1 cm, that means it is 1 cm from the y-axis.

For a group of individual points, you just sum all the individual inertias. The next step will be integration for solid objects.

- That's what I was thinking about doing, but my problem was that I wasn't sure of where to take my origin at so I could get my r. Would I just take the point (0,0) as the origin and get the r from that?
 
No, it's simpler. The system of points will be rotated about the x-axis first, so the "r's" are the straight line distances to the axes.

If you were to rotate the system about the z-axis, then you would find the distance to the origin
 
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