S/w to turn still images into movie

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To create an animation from a sequence of illustrated images, using Flash can be an effective solution, especially for large sets of images. Flash allows for the import of images in a way that can automatically assign each image to a separate keyframe, provided the images are named consecutively (e.g., IMG1.gif, IMG2.gif). This feature simplifies the process significantly compared to manually adding each image. For users facing issues with image orientation, such as images being upside-down due to scanning artifacts, tools like Photoshop can facilitate batch processing to flip images, streamlining the preparation for animation. Additionally, Flash offers alignment features to help position images accurately within the workspace. While exporting from Flash to animated GIFs may present challenges, alternative software like Adobe Fireworks or Animation Shop can be used for creating GIF animations. Overall, leveraging these tools and techniques can make the animation process more efficient and user-friendly.
DaveC426913
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I've got a sequence of illustrated images that I want to run as an animation. What is an easy shareware way to do this? (It is a simple cell animation sequence that I once did.)

I've got a gif animator program but my images are large and plentiful (say, 320x240 x 100 frames).
 
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I get the trial of flash - and drag/drop my images (numbered consecutively) into it - flash recognises that you want them as consecutive images in a movie; converts them to swf from which you can export as you like.
 
*slaps forehead*

I didn't even think of Flash. Thank you.
 
I guess my Flash is a bit rusty. I'm using an MX trial.

Is there a painless way to drop a set of images into a flash sequence one image per frame? At the moment, I can only do one at a time, and each one needs to be a keyframe. It'll be painstaking.
 
If you try selecting all the images at once and dragging them onto a keyframe (in the keyframe window, not in the window showing the contents of the keyframe... like, in the timeline window or whatever.), I think it MIGHT automatically create a new keyframe for each image. Try it. I haven't played with flash for a long time so chances are I am wrong. But it's worth a shot.
 
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Yeah, that was the first thing I tried. Didn't work.

Also, it'd be nice if I could snap my images to the window border/centre, since they're all full-frame.

Also, all my images are upside-down - an artifact of the scanning process. I need to find a bulk method for flipping them - either in Flash or elsewhere.
 
DaveC426913 said:
Also, all my images are upside-down - an artifact of the scanning process.
Re-scan them upside down. :-p
 
I use Fireworks from Adobe (Macromedia), to create .gif animations from images. I've also used Animation Shop from Jasc (ships with Paint Shop Pro). You might have some problems exporting your flash movie to an animated gif.

In flash you can snap, or align, your images with respect to the "stage" or each other, using the align window.
As for dropping a sequence of images, one per keyframe, it does that automatically for .gifs or movies, which doesn't help you much. However, if your images are all named the same, (i.e. IMG1.gif, IMG2.gif, IMG3.gif, etc) when you import one of those images into flash it should prompt:
"This image seems to be part of an animation, do you want to import all images?"
... or something to that effect. If you do, i believe it imports the images one per keyframe.
 
DaveC426913 said:
Also, all my images are upside-down - an artifact of the scanning process. I need to find a bulk method for flipping them - either in Flash or elsewhere.

If you use Photoshop you could set up a batch to do this.
Windows
http://graphicssoft.about.com/od/digitalphotography/l/blps_batch.htm
Mac
http://www.creativemac.com/2002/04_apr/tutorials/psbatch.htm
 
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Math Is Hard said:
If you use Photoshop you could set up a batch to do this.
Thank you! I know how to do actions, but I didn't know how to batch them!
 
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