Solve 1-D Kinematic Flea Jump Problem

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To solve the flea jump problem, the initial speed can be calculated using the equation v_f² = v_0² + 2aΔy, resulting in an initial velocity of approximately 3.16 m/s. The time in the air can be determined using the kinematic equation x(t) = x_0 + v_0t + (1/2)at², leading to a total round trip time of about 0.6448 seconds. The discussion highlights the importance of correctly applying the kinematic equations and understanding the relationship between the ascent and descent phases of the jump. Participants noted the need to be cautious with coefficients in quadratic equations to avoid errors. The final calculations confirm the flea's jump dynamics accurately.
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Homework Statement


If a flea can jump straight up to a height of 0.510 m, what is its initial speed as it leaves the ground? How long is it in the air?

Homework Equations


The four kinematics equations with constant acceleration I think.

The Attempt at a Solution



I let the positive y-axis be the jump height and the x-axis time.

From there I list some known variables:
a_{y} = -9.8 m/s^{2}
y_{0} = 0 m
\Delta y = 0.510 m

I'm not really sure how to get it from here. I am assuming that he reaches the apex of y=0.510 meters at 1/2 the total air time. But I can't figure out which equation to use in this case.
 
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I am pretty sure this is the equation to use here.

v_{f}^{2} = v_{0}^{2} + 2(a)d

Do I assume his final velocity is at the apex of the jump, thus?

0^{2} = v_{0}^{2}+ 2(-9.8)(0.510)

So his initial velocity would be:

v_{0} = \sqrt{2(9.8)(.510)}
 
Since you don't know time, which of the 4 equations does not rely on time?

[edit] You beat me to it. Looks like you are on the right track!
 
lewando said:
Since you don't know time, which of the 4 equations does not rely on time?

The one above, making initial velocity = 3.16 (to two significant figures)I think that opens up the possibility of using this one:

x(t) = x_{0} + tv_{0} + \frac{at^{2}}{2}
?

So:
.510 = 0 + 3.16t + 4.9t^{2}

therefor t= .13368 (about 0.134 seconds)

That seems like a small timeframe to me, which is why I am wondering if I am on the right track here.

Edit: Yeah that is incorrect, I don't see what I am doing wrong here. Oh wait it should be -9.8, giving it another shot..
 
Last edited:
Okay, that can't be it because that quadratic equation would not be solvable.
 
Oh my, I had the right time, I just needed to multiply it by 2 to represent the other 1/2 of the jump because t was giving me the time at the top...

Using -9.8 in the above gave me t = .3224 so really it was 6.448

Ugh.

Thanks
 
You need to be careful when evaluating -4.9t2 +3.16t -0.51 = 0. The B coefficient in not "3.16", but rather \sqrt{2*9.8*0.51} That's why the imaginaries pop up with calculators, applets, etc.

Keep it simple: v = v0 + at gets you there also.

Using -9.8 in the above gave me t = .3224 so really it was 6.448
I think you meant round trip time is 0.6448 seconds
 
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