Solving a Projectile Motion Problem: Seeking Insight

In summary, the projectile falls from a height of 125m and falls 203m total, taking 18.38sec to do so.
  • #1
AC5FFw
19
0
I found a similar question here from a couple years ago, but didn't see the whole problem or a complete explination of the solution so I wanted to repost and hopefully get some insight to help with figuring this whole thing out.

Problem:
A projectile is shot from the edge of a cliff 125m above ground level with an initial speed of 65.0 m/s at an angle of 37degrees above the horizontal.

a) Determine the time taken by the projectile to hit point P(landing point on ground).
b) Determine the range of the projectile as measured fro the base of the cliff to point P. At the instant just before the projectile hits point P, find
c) the horizontal and the vertical components of its velocity,
d) the magniture of the velocity, and
e) the angle made by the velocity vector with the horizontal.
f) Find the maximum height above the cliff top reached by the projectile.

I have looked at kenematic equations and think that could help part of this, but. Just not sure where to start and how to get there...
 
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  • #2
I guess I should have added that this is for me to help my daughter out with a problem she's struggling with. I absolutely LOVED physics when I was in high school; and she's got that same bug. But, I dont' remember ever doing anything this involved with physics when I was in school. Or, maybe I just blocked this part out?? :D

So, while not exactly looking for an answer; I am just looking for hot to explain to her how to get there.
 
  • #3
Try to find the equation of the projectile motion.
In the problem, y,initial velocity and angle of projection is given.
Projectile motion is the combination of horizontal and vertical motion.
Find the components of the velocity in the horizontal and vertical direction.
From the vertical component you can find the time of flight.
From this time of flight you can find the range of the projectile.
 
  • #4
Okay. but from what I have been able to gather reading up on this problem:

A) it is not stated in the problem, but should I ignore air resistance? (Considering this is a Junior HS level Physics class (although an AP class) I would assume the answer here is yes.)

B) Ignoring air resistance, the V-horizontal remains constant ... correct?
 
  • #5
AC5FFw said:
Okay. but from what I have been able to gather reading up on this problem:

A) it is not stated in the problem, but should I ignore air resistance? (Considering this is a Junior HS level Physics class (although an AP class) I would assume the answer here is yes.)

B) Ignoring air resistance, the V-horizontal remains constant ... correct?

No. Horizontal component remains constant.
Acceleration due to gravity acts on the vertical component.
 
  • #6
Good Catch.. :) I mis-typed that, but yes, horizontal component remains constant, vertical changes due to gravity. :D

I'm trying to figure the Vx and Vy now.. Sin/Cos/Tan...arrrggh I never did like them words! LoL
 
  • #7
Vertical component is vsinθ and horizontal component is vcosθ.
 
  • #8
I think I'm on the right track.. Thx for the help!
Just to verify, here's what I got so far.

Vox=51.9m/s
Voy=39.1m/s
t (peak of trajectory)=3.98s
dy (y-displacement)=78m

From this I know that it travels 7.96s until it is at the same hight as it left. I need to figure the rest since it started out 125m high. Therefor it falls 203m total.

Hmmm.. I think I am on to figuring out that part.. should be just as easy; as well as total distance traveled. I believe what will trip me up is results for C, D and E.

Any hints there? :D
 
  • #9
not sure of my equations here, so...

If I am right and the max hight is 203m (inital 125m + y-displacement of 78m)then:

203=(.5)(a)(t^2)
203=(.5)(-9.8)(t^2)
207.9=(t^2)
14.4s = t (approximate)

So, overall flight time = 18.38sec

I'm fairly sure of the time to peak of trajectory (3.98), but if the fall time is wrong everything else I do after this point will be wrong... Can someone confirm or correct me here?
 
  • #10
I'm not an expert in the subject, but I can't get the same answer for the overall flight time. The flight time only depends on the y-axis, so if you use V0y(the same you calculated) and d = V0y t - 0,5 g t^2 and use the fact that d = -125 then you get a different answer. Is this approach for calculating time wrong?
 
  • #11
Wouldn't (d) be positive? That's how I got the fall time of 14.4.

But, if I take this as a -125, then add the rise of 78 and (1/2a), gives 51.8
then the fall time is 7.2s
This is a lot closer to what I would think it should be..

HOWEVER: if my time to peak of 3.98s is right, that means it gained (+y) 78m in just under 4s
so, a fall of 203 taking just over 14.4 is pretty close to proportional to the rise
(78/4 approximatly = to 203/14 )(19.5 and 14.5)
vs a figure totally unproportional
(78/4 not even close to 203/7)(19.5 and 29)

I think I should be able to deduce from this that the reason the 14.4 fall time is not 'identically' proportional is because it is falling further (1.5x further) therefor it has more time to build up -Vy.

And here is why I am no longer in physics.. LoL.. I love to overthink things. :D
 
  • #12
-125 = Voy t - 0,5gt^2 gives t = 10,4. d is negative because if you set y = 0 at the level which you threw from, then the ball lands 125 meters below that. Think of it as a coordinate system.

English is not my first language so I have difficulty understanding your explanation but 3,98 seconds to the top sounds right if Vy = Voy - gt, and you set Vy = 0.
 
  • #13
Something is different here...
You have Y=(Voy)(t)-(0.5)(g)(t^2)

Everything I ahve seen so far is:
Y=(Voy)(t)+(0.5)(g)(t^2)

What is the difference between these two? I have not seen this formula expressed with the - sign
 
  • #14
The reason is that the direction of Voy is straight up in the beginning, whereas gravity always works downwards (Everything falls down).

Vy will constantly decrease until it reaches 0 (at the top of the trajectory), and will then have a negative velocity (it falls in the opposite direction)
 
  • #15
okay. are you using 9.8m/s/s for g or are you using -9.8m/s/s?
Maybe that is the difference? The papers that I have been reading show to use a -9.8.


Back to my original problem though; looking at result "C"
the vertical and horizontal velocity at impact. The vertical is going to be derived from (t), but the horizontal should be the same at the end as it was at the start. (g) should not effect horizontal velocity... correct?
 
  • #16
You've got it right, gravity is -9,8 so putting it into gt^2 / 2 will -gt^2 / 2, thus d = Vot - gt^2 / 2. The standard formula is d = Vot + at^2 / 2
 
  • #17
Anden..
Okay - I'm with you now.
However, let's go back to your original solution;
-125 = Voy t - 0,5gt^2 gives t = 10,4

But did you miss - or am I missing the extra 78m it rose before falling in your equation? Should not the -125 be instead 203. If so, then my 14.4s is correct. I need how long it took to fall the entire 203m; so total flight would be total rise time + total fall time.
 
  • #18
Actually, that single equation covers the entire vertical trajectory. If you put t = 3,98 into d = 39,1t - gt^2 / 2 => d = 78 m.

We know where the ball is going to end, 125 m below the original point, so we set d = -125. Then we get a second-degree equation, which when solved yields t = 10,4.

If you try plotting the graph of the equation you will see how the curve first rises until t = 3,98 and d = 78 and then start to descend until t = 10,4 and d = -125 or until t = 14,4 and d = -203. When you use 203 the cliff becomes 203 meters high instead of 125.

This might be a bit confusing, but see d as distance from the Original point.
 
  • #19
In such problems you have to consider displacement not the total distance covered.
Displacement is a vector whose magnitude is the distance between the final position and the initial position, and the direction is from initial position to the final position.
 
  • #20
I think I'm confused more now! :D

I talked w/my daughter tonight, and the correct answer for total flight time is 10.4. Anden you are right.. But this is what confuses me. I will try to find the website I was reading on how to figure this, but from my knowledge, I would think that Voy would be 0.0m/s. Because at the top of the trajectory the vertical velocity is zero.

But reading the explination above... I understand the distance traveled (y) on a graph would be to a -125. Makes total sense. But that 78m increase. where is it figured in?
If the cliff was 203m high, the trajectory would still take it up 78m. Maybe that is why I am lost... I cannot see where the 78m increase has gone.
 
  • #21
If you go to your school, which is at a distance d from your homr, and return back home, total distance traveled by you is 2d. But the your net displacement is zero, because you have returned back to the starting point.
 
  • #22
With risk of being even more confusing: See it like this: First the ball travels upwards until it reaches 78 meters above the original point, this part takes 3,98 seconds. Then using the distance equation (d = Voyt - gt^2 /2), and the fact that Voy = 0 at the top, you get
d = - gt^2 / 2. When you have traveled upwards 78 meters you're 203 meters above the ocean, so the ball must fall 203 meters to reach the point we wanted it to.
Therefore d = 203 (or more correct -203), -203 = - gt^2 / 2 --> t = 6,430.

Now if you add these two numbers together: 3,98 + 6,43 = 10,4 seconds

Voilá ;)
 
  • #23
I am SO glad you two are not here with me. You would probably slap me silly. LoL

RL: Your analogy makes perfect sense. I understand your zero displacement. So in this case, because you are basically startng at the same "Y" position on the graph, the Voy would be the same as when the object left the cliff, or 39.1m/s. Since it is not at zero, you have to factor in the Voy*t in the equation.

Then, Anden helped me understand more here as well, if you are starting your displacement at the top of the trajectory your total displacement would be 203, but your Voy would be 0.0m/s, negating the first half of the equation. And thus requiring you to add in the time it took to rise.

It is all starting to click in my head! :)

I think I figured out the formula wrong as well. -125 = 39.1t - 4.9t^2
Not exactly sure where I went wrong, but I may have either dropped the first "t" as a zero (why would I have done that?? don't have a clue! :D) or something else. I need to now go back and figure out how to factor that equation for "t"...

I really do appreciate all your help!
 
  • #24
I'm on board now! :D

I also just learned about the quadratic equation as well. I definatly KNOW I was figuring that equation wrong now. After learning that bit on the quadratic and working the numbers through it I get the same 10.4 result.

I'm a happy camper now! :)
 

1. What is projectile motion?

Projectile motion is the motion of an object that is launched into the air and moves under the influence of gravity. Examples of projectile motion include throwing a ball or shooting a cannonball.

2. How do you solve a projectile motion problem?

To solve a projectile motion problem, you need to break down the motion into its horizontal and vertical components. Then, you can use equations of motion and kinematic equations to calculate the displacement, velocity, and acceleration of the object at different points in time.

3. What are the key factors that affect projectile motion?

The key factors that affect projectile motion include the initial velocity of the object, the angle at which it is launched, the force of gravity, and any external forces acting on the object, such as air resistance. The mass and shape of the object can also have an impact on its motion.

4. How does changing the launch angle affect projectile motion?

Changing the launch angle of the object will affect its trajectory and the maximum height it reaches. A smaller launch angle will result in a longer horizontal distance traveled, while a larger launch angle will result in a shorter horizontal distance but a higher maximum height.

5. What is the importance of understanding projectile motion in real life?

Understanding projectile motion is important in various fields such as sports, engineering, and physics. It can help predict the trajectory of objects and determine the optimal angle and velocity for achieving a desired outcome, such as throwing a football or launching a rocket. It also helps in analyzing and designing structures, such as bridges and buildings, that need to withstand the forces of gravity and other external factors.

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