Solving Riemann Sum: Velocity Function v(t) = t^2 -5t + 6

In summary, the velocity function v(t)=t^2 -5t + 6 for a particle moving along a line has a single turning point on the interval [0,5]. The difference between displacement and distance in this scenario is that while distance is the integral of speed, the displacement is the integral of velocity. The displacement can be calculated by using the formula (1)(1^2 -5(1) +6)+(2)(1^2-5(2)+6)+(3)(1^2-5(3)+6)+(4)(1^2-5(4)+6)+(5)(1^2-5(5)+6). It is important to note that the velocity changes sign twice within the
  • #1
MillerL7
14
0
The velocity function is v(t)=t^2 -5t + 6 for a particle moving along a line. Find the displacement traveled by the particle during the time interval [0,5].

What is the displacement?
What is the distance traveled?

I think that the information should look like this:
(1)(1^2 -5(1) +6)+(2)(1^2-5(2)+6)+(3)(1^2-5(3)+6)+(4)(1^2-5(4)+6)+(5)(1^2-5(5)+6) to get the distance..., but I am unsure about it.
 
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  • #2
What you did was to find the displacement, which is the integral of velocity. The distance is the integral of speed, the absolute value of velocity.

[tex]v(t)=(t-2)(t-3)[/tex] suggests that v does flip sign twice across that interval, so as long as you use a sum fine enough to have points in the interval (2,3) included in your sum, then displacement and speed should be unequal (since the velocity is negative in that interval).
 
  • #3
uhh the velocity function is just a simple parabola and has a single turning point on [0,5]. The difference between distance and displacement in this question is that while the distance is the integral, the displacement is in fact 0.

if you have a negative velocity for some time and then a positive velocity for the same time you end up in the same place.
 
  • #4
exk said:
uhh the velocity function is just a simple parabola and has a single turning point on [0,5]. The difference between distance and displacement in this question is that while the distance is the integral, the displacement is in fact 0.

if you have a negative velocity for some time and then a positive velocity for the same time you end up in the same place.

The turning point is not relevant. What is relevant is that the velocity is negative between t= 2 and t= 3, positive velocity from 0 to 2 and from 3 to 5. You do NOT have "a negative velocity for some time and then a positive velocity for the same time" and the displacement is NOT 0.
 

Related to Solving Riemann Sum: Velocity Function v(t) = t^2 -5t + 6

What is a Riemann Sum?

A Riemann Sum is a method used to approximate the area under a curve by dividing the area into smaller rectangles and finding the sum of their areas.

How do you find the Riemann Sum for a velocity function?

To find the Riemann Sum for a velocity function, you first need to divide the time interval into smaller intervals (also known as subintervals). Then, calculate the velocity at each subinterval and multiply it by the width of the subinterval. Finally, add all of these values together to get the Riemann Sum.

What is the purpose of using a Riemann Sum for a velocity function?

The purpose of using a Riemann Sum for a velocity function is to approximate the distance traveled by an object over a given time interval. This can be useful in situations where the velocity function is not easily integrable or when the exact distance traveled is not needed.

What is the difference between a left, right, and midpoint Riemann Sum?

A left Riemann Sum uses the left endpoint of each subinterval to calculate the height of the rectangle, a right Riemann Sum uses the right endpoint, and a midpoint Riemann Sum uses the midpoint of each subinterval. The difference lies in how accurately each method approximates the actual area under the curve.

How can I improve the accuracy of my Riemann Sum?

To improve the accuracy of a Riemann Sum, you can use a smaller width for the subintervals, which will result in more rectangles and a closer approximation to the actual area under the curve. You can also use a more accurate method, such as the Trapezoidal Rule or Simpson's Rule, instead of the basic Riemann Sum formula.

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