Solving Rotational Dynamics: 4.0 Nm Torque, 4.0 kg Cylinder, 2.0 s

AI Thread Summary
A solid cylinder with a radius of 0.8 m and mass of 4.0 kg is subjected to a torque of 4.0 Nm for 2.0 seconds. To find the angular velocity, one must apply the principles of rotational dynamics, specifically using the equation τ = Iα, where τ is torque, I is the moment of inertia, and α is angular acceleration. The moment of inertia for a solid cylinder is I = ½ m r², which must be calculated first. The discussion emphasizes the importance of understanding the relationship between torque, angular acceleration, and moment of inertia in solving rotational dynamics problems. Proper application of these concepts will yield the angular velocity after the specified time.
kingyof2thejring
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Hello there, I've got a problem here.
A solid cylinder of radius 0.8 m and mass 4.0 kg is at rest. A 4.0 N m torque is applied to the cylinder about an axis through its centre.

Calculate the angular velocity of the cylinder, in rad s-1 , after the torque has been applied for 2.0 s.

how do i go about solving this problem. what should i be considering first.
thanks in advance
 
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Think of Newton's second law for rotational systems. The linear version is F=ma. What is the rotational equivilent?
 
torque=(m.r^2).angular acceleration
since torque=F.r=ma.r
where a=r.angular acceleration.
 
physicsmy said:
torque=(m.r^2).angular acceleration
since torque=F.r=ma.r
where a=r.angular acceleration.

I'm really not sure what you just wrote there, though I have a feeling you're missing something. If I'm correct, you have the form of the equation as

\sum \tau = (m r^2) \alpha

It also looks like you have your definition of torque mixed up. Torque is defined as such: \tau = R cross s. (what exactly is the tex for cross product x as opposed to curly mathematical x?) Since the cross product of R and s is ||R|| ||s|| sin(angle between r and s), if R and s are at a 90 degree angle it reduces down to the \tau = F r that you stated, but only if they meet at a 90 degree angle. (You can, of course, take components to find the perpundicular and parallel forces ;) )

However, your statement that the sum of the torques is equal to mr^2*alpha is false in all but one case. The proper general form is

\sum \tau = I \alpha

where I is the moment of inertia of the body.
 
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Somehow, you got this far into your physics course and you STILL ignore the Sum:
\Sigma \vec{F} = m \vec{a} , not just F = ma .

In rotation, rotational Inertia depends on shape, which can change! Learn:
\Sigma \vec{\tau} = \frac{\Delta \vec{L}}{\Delta t} = sometimes = I \vec{\alpha} (if shape is constant).
each \vec{\tau} = \vec{r} \times \vec{F} helps to cause the effect, on the right-hand-side.
(NEVER ignore the Delta, which operates on the L and the t).
In your case, L = I \omega , where solid disk (cylinder) Inertia is
(look up a table in your book. BOOKMARK it. Shapes differ!) I = ½ M R^2 .
 
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