Spinning Object on Flat Surface

AI Thread Summary
The discussion centers on calculating the change in angular velocity for an object rotating on a flat surface in a computer simulation. The user is attempting to apply the equations of motion but is confused about the role of frictional force (Ff) and its relationship to torque. They question how to determine the radius (r) for frictional torque, given that multiple particles experience the friction. A suggestion is made to simplify the approach by using frictional torque directly instead of the cross product. The user seeks clarification on how to calculate friction torque based on known values like the normal force and friction coefficient.
domoarigato
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I'm working on a computer simulation, but I'm not sure how to approach this problem. I want to find the change in angular velocity on an object rotating on top of a flat plane.

So far this is what I have:
(* == multiplication not dot product)

Ff x r = I * alpha
Ff x r = I * dv/dt

I can find I, Ff, and dt. I assume Ff x r can be reduced to Ff * r because the friction will always be perpendicular. I don't know what r is though, because the object is flat aren't there a ton of different particles experiencing the Ff? I'm I going to have to integrate all the little Ff x r? I'm pretty lost. Any direction would be wonderful.
 
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domoarigato said:
I'm working on a computer simulation, but I'm not sure how to approach this problem. I want to find the change in angular velocity on an object rotating on top of a flat plane.

So far this is what I have:
(* == multiplication not dot product)

Ff x r = I * alpha
Ff x r = I * dv/dt

I can find I, Ff, and dt. I assume Ff x r can be reduced to Ff * r because the friction will always be perpendicular. I don't know what r is though, because the object is flat aren't there a ton of different particles experiencing the Ff? I'm I going to have to integrate all the little Ff x r? I'm pretty lost. Any direction would be wonderful.

Instead of Ff x r, just use frictional torque, which is what Ff x r is. How would you measure Ff anyway?
 
Thank you very much for your reply.
I think Ff is what is confusing me. I know the friction coeffecient, and I know how to find the normal. How can I find the friction torque? If ForceOfFriction = NormalForce * FrictionCoeffecient, what does the FrictionTorque = ?
 
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