Surface defined by vector product

AI Thread Summary
The discussion centers around identifying a surface defined by the equation r · u = m |r|, where -1 ≤ m ≤ 1. Initial attempts suggest that for m = 0, the locus is the origin, while for m = ±1, it describes planes at a distance from the origin. The consensus is that as m varies continuously, the resulting surface is a cone with its axis aligned with vector u, and the semi-parallel angle is arccos(m). Participants emphasize the importance of correctly defining terms and understanding the geometric implications of the vector product. Overall, the conclusion is that the surface is indeed a cone, but clarity in the definitions and reasoning is crucial for accurate understanding.
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Homework Statement



Identify the following surface. I'm not sure what the answer is, but I believe I am on the right track, appreciate if anyone can check this for me.

{\bf r} \cdot {\bf u} = m |{\bf r}| , -1 \le {\bf m} \le 1

Homework Equations



Nothing really.

The Attempt at a Solution



Split cases. For m=0, {\bf r} \cdot {\bf u} = {\bf 0}, the locus of which is the origin.

For m = 1, {\bf r} \cdot {\bf u} = |{\bf r}|. The equation describes a plane (whose normal vector is u) distance |{\bf r}| from the origin. For m = -1, the equation describes a plane an equal distance from the origin and in the opposite direction. The locus described is any vector whose projection on the plane is |{\bf r}| from the origin, forming the locus of a circle.

I'm already about halfway there I think. As the values of m are continuous, the surface so generated is a cone with the axis parallel to u. But I also need to define the semi-parallel angle.

4. More attempt

{\bf \hat{r}} \cdot {\bf u} = m, and {\bf \hat r} = 1 Therefore, cos\theta = m?
 
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bigevil said:
Identify the following surface. I'm not sure what the answer is, but I believe I am on the right track, appreciate if anyone can check this for me.

{\bf r} \cdot {\bf u} = m |{\bf r}| , -1 \le {\bf m} \le 1

4. More attempt

{\bf \hat{r}} \cdot {\bf u} = m, and {\bf \hat r} = 1 Therefore, cos\theta = m?

Hi bigevil! :smile:

(have a theta: θ :wink:)

Your original attempt is completely wrong … but I think you've worked that out.

Your "More attempt" is on the right lines - cosθ is definitely the important factor. :smile:

Just write out the defining equation … r.u = |r| times …? and then bung that into the original equation. :wink:
 
Oh dear, that's bad. So my answer is right but the working is completely wrong? I'm even more lost than I thought now...

Or maybe what I should have done is to describe the vector product as <br /> {\bf \hat{r}} \cdot {\bf u} = m<br /> all along, and save myself all the trouble. I sort of know what is going on, I just don't know how to put it down in 'proper working'.

I forgot to state my (attempted) answer, which is a cone (hourglass) along the z-axis, passing thru the origin (when m=0), with semi-parallel angle of arccos m. Did I get it right? From what I gather, the answer is wrong, but the semi-parallel angle is correct. Or is my answer correct and the reasoning absolutely wrong?
 
Hi bigevil! :smile:
bigevil said:
I forgot to state my (attempted) answer, which is a cone (hourglass) along the z-axis, passing thru the origin (when m=0), with semi-parallel angle of arccos m. Did I get it right? From what I gather, the answer is wrong, but the semi-parallel angle is correct. Or is my answer correct and the reasoning absolutely wrong?

Yes, if |u| = 1, a half-cone (not a full one) of semi-angle arccos(m) is right! :biggrin:

hmm … I hadn't noticed before, that you'd said that in the middle of your first post:
As the values of m are continuous, the surface so generated is a cone with the axis parallel to u.

… I'd stopped when I saw your solutions for m = ±1 were wrong. :redface:
Or maybe what I should have done is to describe the vector product as <br /> {\bf \hat{r}} \cdot {\bf u} = m<br /> all along, and save myself all the trouble. I sort of know what is going on, I just don't know how to put it down in 'proper working'.

In 'proper working', you need to start with the definition, and then put that definition in the equation:

r.u = |r| cosθ = m|r|,

so, dividing by |r|,

cosθ = m. :smile:
 
Fior one thing you should do a better job of defining your terms! Is \bf{r} the position vector? Is \bf{u} a given constant vector? If so then "\bf{r}\cdot\bf{u}= 0 does not say that \bf{r} is the zero vector: it says only that \bf{r} is perpendicular to \bf{u}, and gives a plane.

You can write \bf{r}\cdot\bf{u}= |u||r|cos(\theta) where \theta is the angle between \br{r} and \bf{u} (and so depends on \bf{r}). Then the equation becomes |u||r|cos(\theta)= m|r| so that |u|cos(\theta)= m that says that \theta is in fact a constant: the angle between \bf{u} and \bf{r} is constant and so the surface is a cone with axis along the direction of \bf{u}.

I am puzzled by your saying that it is a cone along the z-axis. That would imply that \bf{u} is a vector pointing along the z-axis and I don't believe you said that.
 
Sorry guys, I'm not a very subtle mathematician. I was doing a few other problems where I simply substituted for Cartesian coordinates, which is where all the things about the z-axis came from. This too isn't very mathematically elegant. So sorry, Tim and Halls.

Yes Halls, r is the position vector, u is a fixed unit vector, (I defined the "origin" as the point where the vectors r and u converge) which clears things up here, \hat{r} \cdot \hat{u} = m, -1 \le m \le 1.
 
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