The lifeguard problem: find the direction of sprint.

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The discussion revolves around the lifeguard problem, where a lifeguard at the origin aims to rescue a person at position (x,y) while considering soil and water velocities. The goal is to determine the optimal angle or point on the waterline (c) for the fastest rescue, adhering to Snell-Descartes law. Participants express frustration over the complexity of the resulting equations, noting that simplifying the expression for c in terms of other distances may not yield a clean solution. There is also confusion regarding the definitions of variables, specifically the velocities of the lifeguard on land (vp) and in water (vm). The conversation highlights the challenges of differentiation in optimizing the rescue path.
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Homework Statement



This i the usual lifegard problem: we have a lifeguar that has a soil and water velocity, and wants to rescue a person at position (x,y). The lifeguard is ate the origin and th beach ends at position l, he wants to reach destination aa fast as possible.

We all know that this is accomplished by respecting the snell-descart law but what matters to the lifeguard is the angle he is going to run or the point in the waterline he is aiming, call it c.

2013-03-25 15.47.03.jpg



Homework Equations



Snell-Descarte law

The Attempt at a Solution



I made the calculations but the expressian became really ugly, can this expression simplify?

2013-03-25 15.46.46.jpg

 
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yeah, to be honest, I think a direct expression of C in terms of the other distances is going to be ugly, I don't think it will simplify into a nice expression.

I am trying to check your answer. So is vp the velocity of the man on ground? And vm the velocity of the man in water? I tried to work back from your answer, and I get to
\frac{x-c}{y-l} = \frac{y-l}{x-l} \frac{l}{c}
This doesn't make sense, so maybe it is worth checking through your working again?
 
Just a lot of yucky differentiation, right?

T1 = √[l2 + c2]1/2/v1
T2 = √[(y-l)2 + (x-c)2]/v2
d(T1+T2)/dc = 0 etc.
Yuck!
 
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