Understanding 3D Rotation Transformations

AI Thread Summary
3D rotation transformations can be confusing, especially when translating 2D conventions to three dimensions. In 2D, positive angles are measured counter-clockwise from the positive x-axis, but in 3D, the orientation of the axes can change this interpretation. If the positive x-axis points left and the positive z-axis points up, the definition of positive rotation may vary, leading to potential inconsistencies. Understanding the criteria for consistent rotation transformations is essential for constructing accurate matrix transformations for 3D shapes. Clarifying these conventions will help resolve issues with sign errors in calculations.
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Hello,

First time posting to Physics Forums.

I have been thinking about rotation transformations and am a bit confused on how trig works in 3D.

In 2D, convention says the positive x-axis points to the right, the positive y-axis points upward, and positive angles are measured from the positive x-axis in a counter-clockwise fashion. Proper insertion of a third dimension has the positive z-axis pointing toward the viewer.

How do these rules translate to other perspectives of the 3 cartesian axes? For example, if the positive x-axis points to the left, the positive z axis points up, and the positive y-axis points toward the viewer. Is positive rotation still counter-clockwise? What axis is this angle measured from?

I suspect that the convention is arbitrary but there must be some criteria for consistency. A little bit of context: ultimately, I want to use this knowledge to construct matrix transformations to control the orientation of a simple 3D shape. When I try to work these out by hand, I keep getting the signs wrong.

Thanks!
 
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