Understanding Oblique Projection and its Geometry

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I cannot visualise an oblique projection. I understood the orthogonal one:
The orthogonal projection is P=U\cdotU*, where U is an orthonormal matrix (basis of a subspace) : U*\cdotU=I .
Now the projection of matrix A on U vectors is: PA=U*\cdotA\cdotU .

For the orthogonal projection, for a vector case, the geometry is simple: you project a vector x on the direction of a vector v, and the projected vector is the one from the origin to the base of the perpendicular from x on the direction v: vv*x = vk, where k is the length of the projection (the coordinate of x in v direction), k=v*x = |v|*|x|*cos(v,x)= x*cos (where |v|=1).

Now an oblique projection is defined as:
OP=WV* , where V*W=I. So the oblique projection of A is OPA=V*AW.

Can you please explain what an oblique projection is? Geometrically I mean. For a vector case first. I'm guessing the projection of vector x should be the vector in the direction of w but up to the point where the direction of v through x intersects the direction of w. But v*w = I. I cannot see this in a plane :confused: .
Not to mention the projection of a matrix (the column vectors of it I guess). A drawing would be nice :D.
 
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One use of these sorts of projections is for working with non-orthonormal basis vectors. In that case it can be convient to work with pairs e^i \cdot e_j = \delta^i_j, where the set of vectors \{e^i\} is called a reciprocal frame. The reciprocal frame can be used to calculate coordinates for any vector in the non-orthonormal basis (the one it is reciprocal to). Roughly speaking, dotting with the reciprocal frame computes the projections onto your non-orthonormal basis.

Exactly the sort of oblique projection matrix products you are using above can be used to calculate the set of reciprocal frame vectors.
 
Thanks Peeter for your reply.

So in my example, the non-orthonormal basis would be W and V would be its reciprocal frame?
By multiplying V*AW, I get the coordinates in the non-orthonormal basis W (in cols(W) directions) by dotting V*A ?
 
I wasn't actually sure what you meant by the projection of the matrix.

Last year when I was blundering through these ideas I did write up some notes for myself and have them here if you are interested.

http://sites.google.com/site/peeterjoot/geometric-algebra/oblique_proj.pdf

Page 7, 'Projection using reciprocal frame vectors', explains more completely what I was describing above.
 
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