Unit Normal Vector to a Cylinder

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Homework Help Overview

The discussion revolves around finding the unit normal vector to the surface of a cylinder defined by the equation x² + z² = 16. Participants are exploring the methods to derive the normal vector and addressing the specifics of the cylinder's geometry.

Discussion Character

  • Exploratory, Conceptual clarification, Mathematical reasoning

Approaches and Questions Raised

  • Participants discuss the need to find the gradient of the surface equation and consider different methods, including direct parametrization and using the gradient of the level surface equation. Questions arise about the correct formulation of the gradient and its application to the cylinder's equation.

Discussion Status

There is an ongoing exploration of different approaches to finding the unit normal vector. Some participants have offered guidance on the correct formulation of the gradient, while others are considering alternative methods such as parametrization. The discussion reflects a mix of ideas without a clear consensus on the best approach yet.

Contextual Notes

Participants are working under the constraints of the cylinder's equation and are clarifying the necessary steps to derive the unit normal vector. There is an acknowledgment of potential oversights in previous attempts, which adds to the complexity of the discussion.

Mangala
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Homework Statement


I need to find the unit normal vector to x2+z2=16. I can find the unit normal vector to every shape but a cylinder, and I can't seem to see how to do it.


Homework Equations


\nablaF=Fxi+Fyj+Fzk


The Attempt at a Solution


I know that I need to find the gradient of the surface equation. I've considered that this gradient may be i-2x-2z. Or am I completely wrong?

If you need more information please say what. Thank you!
 
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You aren't really using your own "Relevant Equation". The level surface equation for your cylinder is F(x,y,z)=x^2+z^2-16=0. Now what is grad(F) again?
 
So if the equation of the cylinder is x^2+z^2=16, i would f(x,y,z)=x^2+z^2, and find the gradient from there.

Then you also have the constraint that it has to be on the cylinder x^2+z^2=16. So I would parametrize that surface, and then plug that parametrization into the gradient to get the equation for the vectors. Then you need to divide by the norm in order to get unit vectors, (which i think might end up very nicely!).

Alternatively, the way i would do it, is just parametrize the cylinder off the bat, then take the derivative, then normalize it (but one doesn't use gradients directly).
 
Wow, that was a terrible oversight on my part. I believe I took that from the other question I was looking at at the time. This gradient would be 2xi+2zk, no?
 
yeep! looks like it!
 

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