Unit Vector Perp. to a: Solving Problem

AI Thread Summary
To find a unit vector perpendicular to the vector a = 3i - 4j, the components are defined as <x, y> with the constraint x² + y² = 1, ensuring it is a unit vector. The dot product of a and n gives the equation 3x - 4y = 0, leading to the relationship y = (3/4)x. Solving these equations results in two unit vectors: n = (4i + 3j)/5 and n = -(4i + 3j)/5, which are opposites. The use of x² + y² = 1 represents a circle of radius 1, confirming that any unit vector's endpoint lies on this circle. This method effectively identifies the required perpendicular unit vectors.
WeiLoong
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Homework Statement


if a =3i-4j
find a unit vector perpendicular a

Homework Equations


Vector

The Attempt at a Solution


<a> = <3 , -4>
<n> = <x, y> : x² + y² = 1
<a>•<n> = 3x-4y = 0

y = (3/4)x
x² + (9/16)x² = 1
25x² = 16
x = -4/5, 4/5
y = -3/5, 3/5

There are two unit vectors normal to a which have opposite directions:
n =(4i + 3j)/5
and
n = -(4i+3j)/5
This is the answer that given by my textbook. Can somebody explain to me the 2nd step <n> = <x, y> : x² + y² = 1
I do not understand why it use x^2+y^2=1 as this is circle equation.
 
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Its saying to define a vector n with components x,y such that x^2 + y^2 =1 in other words that n is a unit vector with components x and y.

Dotting it with the known vector gives you the other equation so that you now have two equations in x and y and thus can solve for x and y
 
WeiLoong said:

Homework Statement


if a =3i-4j
find a unit vector perpendicular a

Homework Equations


Vector

The Attempt at a Solution


<a> = <3 , -4>
<n> = <x, y> : x² + y² = 1
<a>•<n> = 3x-4y = 0

y = (3/4)x
x² + (9/16)x² = 1
25x² = 16
x = -4/5, 4/5
y = -3/5, 3/5

There are two unit vectors normal to a which have opposite directions:
n =(4i + 3j)/5
and
n = -(4i+3j)/5
This is the answer that given by my textbook. Can somebody explain to me the 2nd step <n> = <x, y> : x² + y² = 1
I do not understand why it use x^2+y^2=1 as this is circle equation.
Yes, it is a circle centered at the origin with radius 1. So any unit vector with "tail" at the origin has its "tip" on that circle. Any unit vector <x, y> satisfies x² + y² = 1.
 
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