Virtual World Integration and Social Networking

AI Thread Summary
The discussion centers on the potential for avatars to be transportable across different virtual worlds, a concept that aligns with the vision of a utopian virtual future where avatars possess property and free speech rights. A key point raised is the necessity of protecting usernames across various games, suggesting the establishment of a registry agency to manage account updates, similar to OpenID for gaming. Concerns are expressed regarding the lack of protection for brand-name copyrights on search engines, which raises doubts about the viability of safeguarding avatar names in multiple gaming environments.
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An interesting idea came up in my class last week about the future transportability of virtual world avatars into other virtual worlds. *For years this has been one of the elements of a utopian virtual future, where all avatars have property and free speech rights and they can all move back and forth between worlds. [...]http://stats.wordpress.com/b.gif?host=virtualnavigator.wordpress.com&blog=11498882&post=31&subd=virtualnavigator&ref=&feed=1

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I think it would be at least useful to protect a username across games. There would likely need to be some sort of registry agency making sure people are up to date on their accounts. Something like http://www.openid.net for gaming.
 
I recently read that brand-name copyrights are not protected on search engines. That doesn't offer much hope for protection of Avatar names in different games.
 
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