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roineust
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Is there a way to generate an accurate visual computer simulation of gravitational lensing?
The second link I posted appears to be a computerized one.roineust said:Thanks OmCheeto,
But this link seems to relate to a physical simulation of gravitational lensing and not a computerized one.
I am looking for a computerized one, which enables to play with the properties of the astronomical objects and equipment, hence to be able to visually observe the change in the lensing output, as these properties are changed.
Gravitational lensing is a phenomenon in which the path of light from a distant object is bent by the gravitational pull of a massive object, such as a galaxy or black hole. This results in a distortion of the image of the object as seen from Earth.
Gravitational lensing can be simulated visually using computer models and simulations. These models use mathematical equations to calculate the distortion of light caused by the gravitational pull of a massive object, and then generate a visual representation of the lensed image.
The purpose of visual simulations of gravitational lensing is to help scientists and researchers better understand and study the effects of gravity on light. These simulations can also be used to test and refine theories about the nature of gravity and the structure of the universe.
Visual simulations of gravitational lensing have various applications in astrophysics and cosmology. They can be used to study the distribution of dark matter in the universe, investigate the properties of black holes, and even aid in the search for exoplanets.
The accuracy of visual simulations of gravitational lensing depends on the quality of the computer models and the accuracy of the input data. However, these simulations have been shown to closely match observations of actual gravitational lensing events, making them a valuable tool in studying this phenomenon.