What Are the Correct Launch Parameters for a Hollywood Daredevil's Canyon Jump?

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Homework Help Overview

The discussion revolves around a physics problem involving projectile motion, specifically a daredevil planning to jump a canyon on a motorcycle. The problem includes determining the launch angle, launch speed, landing angle, and landing speed, given a specified flight time of 3.0 seconds and a ramp length of 60 meters, while neglecting air resistance.

Discussion Character

  • Exploratory, Assumption checking, Problem interpretation

Approaches and Questions Raised

  • Participants explore the relationship between vertical and horizontal velocities, questioning the assumptions regarding horizontal motion and the implications of zero horizontal acceleration. There are discussions about the correct interpretation of the equations of motion and the need for horizontal displacement to fully solve the problem.

Discussion Status

Participants are actively engaging with the problem, offering various insights and corrections regarding the equations used. Some suggest that the information provided is insufficient for a complete solution, while others propose methods to calculate the necessary parameters, indicating a productive exploration of the topic.

Contextual Notes

There is an emphasis on the need for horizontal distance to calculate horizontal velocity, which is critical for determining the launch and landing angles. Participants also note the potential confusion arising from the initial conditions and the interpretation of the equations involved.

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physics daredevil, wooo!

Homework Statement


A Hollywood daredevil plans to jump the canyon shown here http://img39.imageshack.us/img39/9406/jonesf336.gif on a motorcycle. If he desires a 3.0-second flight time, what is a) the correct angle for his launch ramp, b) his correct launch speed, c) the correct angle for his landing ramp, and d) his predicted landing speed? (Neglect air resistance)

Also, in the picture, the ramp length is 60m. I'm not sure if that makes a difference.

Homework Equations


yf=y0+voyt-1/2 gt^2
vf^2=voy^2-2gy
vy=voysintheta

The Attempt at a Solution


so since this flight is all due to velocity in the y direction, we shouldn't consider vx because it's zero all the way, right?
so we're left with voy. we know that yo is 15m, yf is 0m, and t is 3.0s
so 0=15+voy(3)-4.9(9)
voy=9.7m/s
so then you plug that into equation #2:
I'm not completely sure if in this case y=15m
vf^2=9.7^2-2(9.8)(15)
but then I get vf^2=-199.91
and that's not possible.
vf=14.14m/s?
and if vf really is 14.14m/s, how do I find the angle?
 
Last edited by a moderator:
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I think you mean the X acceleration is zero!
If X velocity is zero you aren't going to go very far!
 


A couple of things to note:

If v_x = 0, then he wouldn't move horizontally at all. Which would make the jump impossible. But whatever his initial v_x is, it will remain constant throughout the entire jump, since there is no acceleration in the horizontal direction.

Also, in equation #2, the "y" should actually be the "change in position" (\Delta y). So that would be \Delta y = y_f - y_0 = 0 - 15 = -15. So you were off by a negative sign for that term.

EDIT: Just realized you posted this twice. Please refrain from posting a question twice in the forums. It tends to upset the moderators.

<Moderator's Note: Threads merged.>
 
Last edited by a moderator:


i don't think you have enough info because to calculate the vf you need the horizontal velocity vx.you use Pythagoras to find the vf. vx^2 + voy^2 gives you vf and you find the angle using tan\theta = voy/vx
i got the same voy as you but i don't think that how u calc vf. i was taught this way but i need the horizontal displacement to find vx using the formula v=s/t
 


You do have enough info, if they are going to be in the air for 3,0sec and you know they path (a parabola) there is only one speed/angle they can start at.

hint: imagine them dropping a object from the top of their jump - they fall down at exactly the same vertical rate
 


I think too that u need the horizontal travel distance x, so u can calculate v_{0x}=\frac{x}{3.0} and then calculate the angles tan(launch)=\frac{v_{0y}}{v_{0x}} and tan(landing)=\frac{v_{0y}-3g}{v_{0x}} and for velocities would be

v_{launch}^2=v_{0x}^2+v_{0y}^2, v_{landing}^2=v_{0x}^2+(v_{0y}-3g)^2
 
Last edited:


You'll need the horizontal distance. With your current information, you can deduce Voy without any problems. That's as far as you can go though, I think.

You can spend 3 seconds going up, or 3 seconds going forward, that's why you'll need the horizontal displacement.
 
Last edited:

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