What Are the Key Formulas for Projectile Motion?

AI Thread Summary
Key formulas for projectile motion include Vx = V cos theta for x components and Vx = V sin theta for y components. The tangent of the angle theta (tan theta) is defined as the ratio of the resultant y component (Ry) to the resultant x component (Rx). The formula X = V0t represents the distance traveled in the x-direction at constant velocity. V0x and V0y denote the initial velocity components in the x and y directions, respectively. Understanding these concepts is crucial for mastering projectile motion calculations.
Neek 007
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I'm having trouble with projectile motion, mainly with understanding which formulas do what. I understand some, others I do not.
Here are my formulas:

Vx= V cos theta-- I know this is to find x components
Vx= V sin theta-- I know this is to find y components

tan theta=Ry/Rx-- I know i use my resultant x and y components in these, but I don't know what tan theta is.

X=V0t-- I do not understand this formula

Its mainly the V0x and V0y that I do not understand.

Thank you for your help.
 
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Neek 007 said:
tan theta=Ry/Rx-- I know i use my resultant x and y components in these, but I don't know what tan theta is.

It's the tangent of the angle theta, which is most likely your incident angle.

X=V0t-- I do not understand this formula

It has units of (m/s)*(s) = m. Therefore it is a distance. In the above example it'd be the distance in the x-direction.

Its mainly the V0x and V0y that I do not understand.

I think you might mean V0x and V0y? That's more or less standard notation for the initial velocity in the x or y directions.
 
V0x and V0y are the initial vector components, I was confused on this too.
 
Thank you,it's always the small things that can mess one up.
 
X=V0t
this is for 1D motion and you travel at a constant velocity, so keep that in mind
 
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